Histórico de Commits

Autor SHA1 Mensagem Data
  nor..67 48ce86e607 - throw exception on unsupported format in TextureAtlas há 14 anos atrás
  nor..67 29b9a64e12 - add size check for normal etc. maps, have to fit to main texture size há 14 anos atrás
  nor..67 c4b1205fda - remove tangent generation from batch factory há 14 anos atrás
  nor..67 a6154e2608 - fix texture atlas not cheking for existing textures anymore há 14 anos atrás
  nor..67 d3c92b586f - make TextureAtlas more strict há 14 anos atrás
  nor..67 99c7797ea5 - fix moved update calls há 14 anos atrás
  nor..67 bb1ff2e9e5 - improve atlas test, display quad with atlas texture há 14 anos atrás
  Sha..om fc5c7d06d2 * Prevent constant exception in FrameBuffer.setTargetIndex() há 14 anos atrás
  nor..67 1aabed9bc5 - add normal and specular (lighting) support to TextureAtlas generation há 14 anos atrás
  nor..67 58a08eb570 - add test for TextureAtlas há 14 anos atrás
  nor..67 81b2e7ca51 - add more formats to TextureAtlas há 14 anos atrás
  nor..67 fddcbf6d6c - add texture coordinate buffer updating to TextureAtlas há 14 anos atrás
  nor..67 41d1b5996c - add multi-texture support to TextureAtlas há 14 anos atrás
  nor..67 00454ed0f3 - add jme3 Texture compatible TextureAtlas class há 14 anos atrás
  rem..om 70782dd431 removed typo in lwjglCanvas preventing the engine to build há 14 anos atrás
  Sha..rd bd828d629c * Fixed issue with default samples value causing "No support for WGL_ARB_multisample" error há 14 anos atrás
  Sha..rd 9c6ca69b34 * Fixed GLSL version parsing issue on Android 4.0 há 14 anos atrás
  nor..67 2863208dbe SDK: há 14 anos atrás
  bre..ns ef1652490f fixed some spelling mistakes, thanks @glaucomardano há 14 anos atrás
  bre..ns 981356539a javadoc spelling fix thanks @bortreb há 14 anos atrás
  Sha..om ba15cc68ca * determinate -> determinant in Matrix3f há 14 anos atrás
  Sha..rd 3695f8f1fc * Blender loader now writes color as a normalized byte buffer, reduces mem usage by 4 times há 14 anos atrás
  Sha..rd 3e6d649c48 * Fixed incorrect byte->float conversion when loading color buffer in Blender loader há 14 anos atrás
  Sha..rd 8cca61b3ef * Fixed crash in blender loader when given textures without extension há 14 anos atrás
  Sha..rd c30bc66f76 * Fixed crash in MeshLoader when loading LOD levels há 14 anos atrás
  Sha..rd 95efa5b2ff * Mesh.extractVertexData() will copy max weights per vert as well, this is needed for animation to work há 14 anos atrás
  Sha..rd 64d9c60142 * BIHTree will exit early if ray limit is lower than the farthest collision point with the model's bound há 14 anos atrás
  Sha..rd 8d7aed43d1 * Removed useless vPosition varying from Lighting shader há 14 anos atrás
  nor..67 5d6ac60c58 SDK: há 14 anos atrás
  Sha..rd 3d54ab3378 * Blender loader will now extract vertex data into separate vertex buffers for meshes that use multiple materials instead of sharing them há 14 anos atrás