nor..67
|
48ce86e607
- throw exception on unsupported format in TextureAtlas
|
há 14 anos atrás |
nor..67
|
29b9a64e12
- add size check for normal etc. maps, have to fit to main texture size
|
há 14 anos atrás |
nor..67
|
c4b1205fda
- remove tangent generation from batch factory
|
há 14 anos atrás |
nor..67
|
a6154e2608
- fix texture atlas not cheking for existing textures anymore
|
há 14 anos atrás |
nor..67
|
d3c92b586f
- make TextureAtlas more strict
|
há 14 anos atrás |
nor..67
|
99c7797ea5
- fix moved update calls
|
há 14 anos atrás |
nor..67
|
bb1ff2e9e5
- improve atlas test, display quad with atlas texture
|
há 14 anos atrás |
Sha..om
|
fc5c7d06d2
* Prevent constant exception in FrameBuffer.setTargetIndex()
|
há 14 anos atrás |
nor..67
|
1aabed9bc5
- add normal and specular (lighting) support to TextureAtlas generation
|
há 14 anos atrás |
nor..67
|
58a08eb570
- add test for TextureAtlas
|
há 14 anos atrás |
nor..67
|
81b2e7ca51
- add more formats to TextureAtlas
|
há 14 anos atrás |
nor..67
|
fddcbf6d6c
- add texture coordinate buffer updating to TextureAtlas
|
há 14 anos atrás |
nor..67
|
41d1b5996c
- add multi-texture support to TextureAtlas
|
há 14 anos atrás |
nor..67
|
00454ed0f3
- add jme3 Texture compatible TextureAtlas class
|
há 14 anos atrás |
rem..om
|
70782dd431
removed typo in lwjglCanvas preventing the engine to build
|
há 14 anos atrás |
Sha..rd
|
bd828d629c
* Fixed issue with default samples value causing "No support for WGL_ARB_multisample" error
|
há 14 anos atrás |
Sha..rd
|
9c6ca69b34
* Fixed GLSL version parsing issue on Android 4.0
|
há 14 anos atrás |
nor..67
|
2863208dbe
SDK:
|
há 14 anos atrás |
bre..ns
|
ef1652490f
fixed some spelling mistakes, thanks @glaucomardano
|
há 14 anos atrás |
bre..ns
|
981356539a
javadoc spelling fix thanks @bortreb
|
há 14 anos atrás |
Sha..om
|
ba15cc68ca
* determinate -> determinant in Matrix3f
|
há 14 anos atrás |
Sha..rd
|
3695f8f1fc
* Blender loader now writes color as a normalized byte buffer, reduces mem usage by 4 times
|
há 14 anos atrás |
Sha..rd
|
3e6d649c48
* Fixed incorrect byte->float conversion when loading color buffer in Blender loader
|
há 14 anos atrás |
Sha..rd
|
8cca61b3ef
* Fixed crash in blender loader when given textures without extension
|
há 14 anos atrás |
Sha..rd
|
c30bc66f76
* Fixed crash in MeshLoader when loading LOD levels
|
há 14 anos atrás |
Sha..rd
|
95efa5b2ff
* Mesh.extractVertexData() will copy max weights per vert as well, this is needed for animation to work
|
há 14 anos atrás |
Sha..rd
|
64d9c60142
* BIHTree will exit early if ray limit is lower than the farthest collision point with the model's bound
|
há 14 anos atrás |
Sha..rd
|
8d7aed43d1
* Removed useless vPosition varying from Lighting shader
|
há 14 anos atrás |
nor..67
|
5d6ac60c58
SDK:
|
há 14 anos atrás |
Sha..rd
|
3d54ab3378
* Blender loader will now extract vertex data into separate vertex buffers for meshes that use multiple materials instead of sharing them
|
há 14 anos atrás |