Commit History

Auteur SHA1 Bericht Datum
  nor..67 50f266f843 - optimize BatchNode.batch a bit 14 jaren geleden
  rem..om 5671358657 Soft particles implementation. 14 jaren geleden
  Kae..pl 787e912591 Fixes to AWT textures blending. 14 jaren geleden
  Sha..rd 491d514c0f * BorderClamp and Clamp texture wrap modes now become EdgeClamp on Android 14 jaren geleden
  Sha..om 9ddb941daa * Fix javadoc error in Transform.loadIdentity() 14 jaren geleden
  Sha..rd be7a22e3d5 * Remove most common usage of IntMap.iterator() 14 jaren geleden
  PSp..om 5cf9954814 Added a comment with what I think the taskQueue 14 jaren geleden
  nor..67 7522ae7a95 SDK: 14 jaren geleden
  nor..67 1af4ea110c - up version of android build script 14 jaren geleden
  nor..67 32c4e50953 - rename library from jme3-android to android-base to avoid mixup with the user-added libraries 14 jaren geleden
  nor..67 4073fee081 - update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility 14 jaren geleden
  PSp..om dde5d0a510 Added a ResetStatsState so that the stats are always 14 jaren geleden
  PSp..om 54471475fe Added a test showing the basic app state life cycle 14 jaren geleden
  Sha..rd aa8298ecdf * Fixed BufferUtils on android when used on non bytebuffers 14 jaren geleden
  Sha..rd b2e086bbee * Added ResolutionInverse (thanks kwando) 14 jaren geleden
  Sha..rd 7a7b2c3f5f * Fixed issue with WorldMatrixInverse uniform binding being incorrect (thanks survivor) 14 jaren geleden
  Sha..rd 2cbbfaa3b9 * It is now possible to modify an existing buffer through Mesh.setBuffer() (previous behavior was to crash) 14 jaren geleden
  Sha..rd f3528f8d6e * BufferUtils.destroyDirectBuffer() will only look up methods once 14 jaren geleden
  Sha..rd 68da72cf66 * Actually fixed the issue with the tangents this time .. (TestTextureAtlas runs) 14 jaren geleden
  Sha..rd c9046fa21c * Since number of tangent components in a tangent buffer can vary, GeometryBatchFactory now takes # of components into account preventing IndexOutOfBoundsException 14 jaren geleden
  Sha..rd 3dfe3d70f5 * Re-added conditional in Lighting.frag to avoid NVIDIA bug. It uses control flow but most GLSL compilers should optimize it to compare and set. 14 jaren geleden
  Sha..rd df212d358f * AndroidAssetManager will avoid registering loaders if the class isn't in the classpath similar to DesktopAssetManager 14 jaren geleden
  Sha..rd 1aed2068be * Formatted many android classes and files 14 jaren geleden
  bre..ns 8d9895036b more terrain normal code clean up 14 jaren geleden
  bre..ns 3420ec2881 simplified terrain tangent generation, cleaned up code 14 jaren geleden
  nor..67 9221bea9d9 - override default javadoc target to exclude test javadoc in build.xml 14 jaren geleden
  nor..67 b264e4dff1 - simplify build.xml jar separation 14 jaren geleden
  Sha..rd ea0617fa81 * Added new uniform binding WorldMatrixInverseTranspose (thanks kwando) 14 jaren geleden
  roo..li 7c999dc4cd Updated code palette: added appsettings, background color, improved shiny and textured. 14 jaren geleden
  roo..li 05dc1f1909 replaced deprecated ColoredTextured by Unshaded.j3md in sample 14 jaren geleden