Commit History

Upphovsman SHA1 Meddelande Datum
  rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 13 år sedan
  Sha..om 13132e10cc * Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it 13 år sedan
  iwg..ic 5b326f4054 Minor reorganization of how appSettings are created and passed to the Context on Android. 13 år sedan
  iwg..ic fa6716877e Remove requirement for buffer type images to have width=height on Android devices that do not support NPOT. Now images allowed as long as both height and width are POT on devices that don't support NPOT. 13 år sedan
  Sha..rd f7a653088f * Put rangeCheck() back 13 år sedan
  Sha..rd 105d27fddf * Problem: Slow. Solution? Speed. 13 år sedan
  Sha..rd 47563c2cf1 * .. and here's the change that makes the previous change actually faster 13 år sedan
  Sha..rd dbc59934a7 * Added new image codec that should be faster for byte component image formats like RGBA8 13 år sedan
  Sha..rd 06d18c1366 * When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader 13 år sedan
  nor..67 687dbb4d13 SDK: 13 år sedan
  nor..67 02ed25ed0d SDK: 13 år sedan
  Sha..rd cf2bd1de24 * dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226 13 år sedan
  Sha..rd a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG) 13 år sedan
  Sha..rd a7bcb2b6e6 * Buggy model no longer has embedded lights 13 år sedan
  Sha..rd f9e99ab956 * Fixed rather silly bounding box computation bug. Thanks to @raistm. 13 år sedan
  Sha..rd a0d0b0922f * ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models. 13 år sedan
  rem..om 5635bc2ff1 Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not. 13 år sedan
  rem..om 2577485727 BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one. 13 år sedan
  Kae..pl d2e6648eb3 Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates. 13 år sedan
  Kae..pl ed2a224829 Bugfix: alpha map cannot be applied to unshaded material. 13 år sedan
  Sha..rd 2bfd91ef2e * MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose. 13 år sedan
  Sha..rd a2ff0ba179 * Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0 13 år sedan
  Sha..rd 8c2bdebbae * AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O. 13 år sedan
  Sha..rd 1ddb7903db * OBJ loader now supports loading models that use negative indices in the face statement 13 år sedan
  Sha..rd e848c53ef4 * Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model 13 år sedan
  Sha..rd 46fb4c43b4 * Fix UTF8 error in ConstraintDefinition 13 år sedan
  Kae..pl c929d0ca41 Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic). 13 år sedan
  Kae..pl 711b8ab9ca Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes). 13 år sedan
  Kae..pl 58bbd2d076 Fix for method that checks if the mesh is a B-Mesh or not. 13 år sedan
  Kae..pl a498a1cdc9 Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial. 13 år sedan