bre..om
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7360c789fa
fixed typo in MultiTerrainLodControl causing terrains not to be removed
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12 years ago |
bre..om
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13758bd985
terrain will clear any caches it has now when detached from the scene graph
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12 years ago |
nor..67
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133d153bbb
- remove setScale override from Sphere and Box
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12 years ago |
rem..om
|
bc62609746
OGLESShaderRenderer now only force mediump precision for float in the fragment shader.
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12 years ago |
nor..67
|
c8446baa77
- fix desktop deployment for OSX by using Oracles stub instead of Apples
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12 years ago |
nor..67
|
55d3153721
- adapt AndroidAudioRenderer to new AudioSource
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12 years ago |
nor..67
|
651734af98
- fix sound dependencies for nifty
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12 years ago |
nor..67
|
5746d0be4d
- fix some dependencies for AudioNode
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12 years ago |
nor..67
|
7b4f4b8678
- remove some unnecessary methods from AudioSource interface
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12 years ago |
nor..67
|
22eb83fd9a
- add generic AudioSource to abstract audio system away from AudioNode
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12 years ago |
rem..om
|
df5afb1524
MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model...
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12 years ago |
nor..67
|
f8de35a9e8
- change BetterCharacterControl damping to be framerate decoupled
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12 years ago |
rem..om
|
b81ac2be61
Fixed mesh.xml material loading where model key was set as the material key preventing further loading when this file was saved as a j3o
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12 years ago |
nor..67
|
bc36506776
- add black fog to WoI
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12 years ago |
nor..67
|
39205d3b21
- add damping for local x/z forces to BetterCharacterControl, remove debug
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12 years ago |
nor..67
|
cb1920eaff
- cleanup state detaching in WoI
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12 years ago |
nor..67
|
8f5a8500a6
- fix coord display for WorldOfInception
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12 years ago |
nor..67
|
50b7ed3b91
- fix coord display for WorldOfInception
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12 years ago |
nor..67
|
bd76d72ec7
- add coord display for WorldOfInception
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12 years ago |
nor..67
|
e100931c1f
- add first version of WorldOfInception
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12 years ago |
nor..67
|
fe20cbb55f
- cleanup BulletAppState startPhysics/stopPhysics
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12 years ago |
Kae..pl
|
31e327bbac
Refactoring: SpatialConstraint now derives from Constraint and not BoneConstraint.
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12 years ago |
Kae..pl
|
4de3be91a9
Refactoring: unsupported (but known) constraint definitions are now represented by a single class instead of many classes that do nothing except logging a warning.
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12 years ago |
Kae..pl
|
28ea9d8a0d
Refactoring: tabs replaced by spaces in blender importer sources. (removed unnecesary comment about the spaces so that is not misleading later for others ;) )
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12 years ago |
Kae..pl
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ecc8d8387b
Refactoring: tabs replaced by spaces in blender importer sources. (4 spaces for each tab)
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12 years ago |
Kae..pl
|
9f4544a3a8
Added length of the bone to the BoneContext (this will be needed later by some of the constraints).
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12 years ago |
nor..67
|
8a6490e9d2
SDK
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12 years ago |
nor..67
|
967ec9cbe6
- clean up KinematicRagdollControl lifecycle, can now be rebuilt or re-added while in the physics space
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12 years ago |
Kae..pl
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dcd5fd5b4e
Making sure that bone constraint will target either object or bone in its own armature. Allowing bone to target object (and not only bone as it was until now).
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12 years ago |
nor..67
|
81b8ed4a47
SDK:
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12 years ago |