Commit History

Автор SHA1 Съобщение Дата
  rem..om 859123673e Committed patch from iwgEric that fixes a couple of issues on android touchinput http://jmonkeyengine.org/groups/android/forum/topic/error-with-nifty-and-awt/?topic_page=2#post-165433 преди 14 години
  Kae..pl 2bc7128eb6 Fix to loading meshes that contain many vertices. преди 14 години
  nor..67 50f266f843 - optimize BatchNode.batch a bit преди 14 години
  rem..om 5671358657 Soft particles implementation. преди 14 години
  Kae..pl 787e912591 Fixes to AWT textures blending. преди 14 години
  Sha..rd 491d514c0f * BorderClamp and Clamp texture wrap modes now become EdgeClamp on Android преди 14 години
  Sha..om 9ddb941daa * Fix javadoc error in Transform.loadIdentity() преди 14 години
  Sha..rd be7a22e3d5 * Remove most common usage of IntMap.iterator() преди 14 години
  PSp..om 5cf9954814 Added a comment with what I think the taskQueue преди 14 години
  nor..67 7522ae7a95 SDK: преди 14 години
  nor..67 1af4ea110c - up version of android build script преди 14 години
  nor..67 32c4e50953 - rename library from jme3-android to android-base to avoid mixup with the user-added libraries преди 14 години
  nor..67 4073fee081 - update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility преди 14 години
  PSp..om dde5d0a510 Added a ResetStatsState so that the stats are always преди 14 години
  PSp..om 54471475fe Added a test showing the basic app state life cycle преди 14 години
  Sha..rd aa8298ecdf * Fixed BufferUtils on android when used on non bytebuffers преди 14 години
  Sha..rd b2e086bbee * Added ResolutionInverse (thanks kwando) преди 14 години
  Sha..rd 7a7b2c3f5f * Fixed issue with WorldMatrixInverse uniform binding being incorrect (thanks survivor) преди 14 години
  Sha..rd 2cbbfaa3b9 * It is now possible to modify an existing buffer through Mesh.setBuffer() (previous behavior was to crash) преди 14 години
  Sha..rd f3528f8d6e * BufferUtils.destroyDirectBuffer() will only look up methods once преди 14 години
  Sha..rd 68da72cf66 * Actually fixed the issue with the tangents this time .. (TestTextureAtlas runs) преди 14 години
  Sha..rd c9046fa21c * Since number of tangent components in a tangent buffer can vary, GeometryBatchFactory now takes # of components into account preventing IndexOutOfBoundsException преди 14 години
  Sha..rd 3dfe3d70f5 * Re-added conditional in Lighting.frag to avoid NVIDIA bug. It uses control flow but most GLSL compilers should optimize it to compare and set. преди 14 години
  Sha..rd df212d358f * AndroidAssetManager will avoid registering loaders if the class isn't in the classpath similar to DesktopAssetManager преди 14 години
  Sha..rd 1aed2068be * Formatted many android classes and files преди 14 години
  bre..ns 8d9895036b more terrain normal code clean up преди 14 години
  bre..ns 3420ec2881 simplified terrain tangent generation, cleaned up code преди 14 години
  nor..67 9221bea9d9 - override default javadoc target to exclude test javadoc in build.xml преди 14 години
  nor..67 b264e4dff1 - simplify build.xml jar separation преди 14 години
  Sha..rd ea0617fa81 * Added new uniform binding WorldMatrixInverseTranspose (thanks kwando) преди 14 години