rem..om
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859123673e
Committed patch from iwgEric that fixes a couple of issues on android touchinput http://jmonkeyengine.org/groups/android/forum/topic/error-with-nifty-and-awt/?topic_page=2#post-165433
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преди 14 години |
Kae..pl
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2bc7128eb6
Fix to loading meshes that contain many vertices.
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преди 14 години |
nor..67
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50f266f843
- optimize BatchNode.batch a bit
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преди 14 години |
rem..om
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5671358657
Soft particles implementation.
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преди 14 години |
Kae..pl
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787e912591
Fixes to AWT textures blending.
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преди 14 години |
Sha..rd
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491d514c0f
* BorderClamp and Clamp texture wrap modes now become EdgeClamp on Android
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преди 14 години |
Sha..om
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9ddb941daa
* Fix javadoc error in Transform.loadIdentity()
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преди 14 години |
Sha..rd
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be7a22e3d5
* Remove most common usage of IntMap.iterator()
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преди 14 години |
PSp..om
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5cf9954814
Added a comment with what I think the taskQueue
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преди 14 години |
nor..67
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7522ae7a95
SDK:
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преди 14 години |
nor..67
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1af4ea110c
- up version of android build script
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преди 14 години |
nor..67
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32c4e50953
- rename library from jme3-android to android-base to avoid mixup with the user-added libraries
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преди 14 години |
nor..67
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4073fee081
- update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility
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преди 14 години |
PSp..om
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dde5d0a510
Added a ResetStatsState so that the stats are always
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преди 14 години |
PSp..om
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54471475fe
Added a test showing the basic app state life cycle
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преди 14 години |
Sha..rd
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aa8298ecdf
* Fixed BufferUtils on android when used on non bytebuffers
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преди 14 години |
Sha..rd
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b2e086bbee
* Added ResolutionInverse (thanks kwando)
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преди 14 години |
Sha..rd
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7a7b2c3f5f
* Fixed issue with WorldMatrixInverse uniform binding being incorrect (thanks survivor)
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преди 14 години |
Sha..rd
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2cbbfaa3b9
* It is now possible to modify an existing buffer through Mesh.setBuffer() (previous behavior was to crash)
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преди 14 години |
Sha..rd
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f3528f8d6e
* BufferUtils.destroyDirectBuffer() will only look up methods once
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преди 14 години |
Sha..rd
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68da72cf66
* Actually fixed the issue with the tangents this time .. (TestTextureAtlas runs)
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преди 14 години |
Sha..rd
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c9046fa21c
* Since number of tangent components in a tangent buffer can vary, GeometryBatchFactory now takes # of components into account preventing IndexOutOfBoundsException
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преди 14 години |
Sha..rd
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3dfe3d70f5
* Re-added conditional in Lighting.frag to avoid NVIDIA bug. It uses control flow but most GLSL compilers should optimize it to compare and set.
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преди 14 години |
Sha..rd
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df212d358f
* AndroidAssetManager will avoid registering loaders if the class isn't in the classpath similar to DesktopAssetManager
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преди 14 години |
Sha..rd
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1aed2068be
* Formatted many android classes and files
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преди 14 години |
bre..ns
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8d9895036b
more terrain normal code clean up
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преди 14 години |
bre..ns
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3420ec2881
simplified terrain tangent generation, cleaned up code
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преди 14 години |
nor..67
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9221bea9d9
- override default javadoc target to exclude test javadoc in build.xml
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преди 14 години |
nor..67
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b264e4dff1
- simplify build.xml jar separation
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преди 14 години |
Sha..rd
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ea0617fa81
* Added new uniform binding WorldMatrixInverseTranspose (thanks kwando)
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преди 14 години |