Commit History

Author SHA1 Message Date
  shadowislord 883ff7da71 Apply same fixes from OpenAL Soft to STB image loader. 11 years ago
  shadowislord 756497fb92 Specify TARGET_PLATFORM properly (:= instead of =) 11 years ago
  shadowislord 393009ec2d Fix OpenAL Soft for Android 11 years ago
  shadowislord 4050b7cbbf * Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader) 11 years ago
  shadowislord 22ab7c11c7 * Ensure cubemaps have square dimensions before uploading 11 years ago
  shadowislord 7860ccca52 * Use mipmap minification modes only if mipmaps are actually available 11 years ago
  shadowislord 4d7dcc17bb * Don't depend on ContextCapabilities for determining OGL / GLSL versions 11 years ago
  shadowislord e225e6ff89 * Move certain render context specific fields from Renderer into RenderContext 11 years ago
  Nehon c55717141e Single pass lighting implementation. 11 years ago
  shadowislord 3ef5505faa Allow render buffers to use 'Depth' format even if depth textures are not supported. 11 years ago
  shadowislord c274675660 FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs) 11 years ago
  jmekaelthas 592d0a0793 Feature: added support for creased edges in subdivision surface 11 years ago
  shadowislord 3fa56c9467 Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader. 11 years ago
  neph1 2c38efe051 A bunch of basic ShaderNodes 11 years ago
  jmekaelthas 0c27026978 Bugfix: fixed a bug that caused NPE to be raised when Subsurface 11 years ago
  jmekaelthas f364d66640 Feature: added support for subdivision surface modifier. 11 years ago
  Nehon 73b7061b0b Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash 11 years ago
  Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 11 years ago
  Nehon 260eb128f6 fixed typo in MAterialDebugAppState 11 years ago
  Nehon 8f43da58ae Better spotlight vs frustum intersection check and with a testcase 11 years ago
  Nehon d5c96d84ee Fixed initialization issues in ChaseCameraAppState 11 years ago
  Nehon 24a971a186 Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer 11 years ago
  jmekaelthas 34cdd21488 Feature: improved IK algorithm by taking axis locks for bones into 11 years ago
  jmekaelthas de2d7eebf7 Bugfix: fixed a bug that caused NPE to be raised when armature modifier 11 years ago
  jmekaelthas 9efa32a250 Bugfix: improvements to Inverse Kinematics constraint. 11 years ago
  Nehon 9cd1a514a6 Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered. 11 years ago
  shadowislord e15b86d0ba Merge pull request #181 from abies/IterableGeometryList 11 years ago
  jmekaelthas 90d62218ed Feature: added reading edge crease and if it belongs to a face or not 11 years ago
  jmekaelthas 6dc8ff521a Feature: added an option to blender key that allows user to set the 11 years ago
  abies 9484f1f4b4 Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements 11 years ago