Historique des commits

Auteur SHA1 Message Date
  Kae..pl 9e2f6b88ef Support for multilayered textures and textures with mipmaps. il y a 13 ans
  Sha..rd 0090d4eaad * Fix spelling/grammer errors in BatchNode javadoc il y a 13 ans
  Sha..rd a99d94c263 * Fix bug where animation loop mode "Cycle" would start at the end of the animation at each cycle causing discontinuities in the animation il y a 13 ans
  roo..li 4dd46f4c5b jme3tests: Updated HUD code to use setDisplayStatView(false) instead of guideNode.detachAll(). Recentered crosshairs. il y a 13 ans
  roo..li 9264e0ea32 reverting unnecessarily broken committed test to working original. ;-) il y a 13 ans
  roo..li ce957d3433 Added more info about arguments in javadoc il y a 13 ans
  roo..li 9c3efe2e7a registerLocator(string,string) is deprecated, replaced them by registerLocator(string,class) in these jmetest classes. il y a 13 ans
  sky..ok 24145d10bc Removed more println's il y a 13 ans
  sky..ok bbf32420a2 Paul makes me feel like less of a man <3 il y a 13 ans
  sky..ok 6b91149956 Remove debug statement I left in r9389 il y a 13 ans
  sky..ok 96fce01608 Fix for bug when assigning an empty text string to a BitmapText already showing content il y a 13 ans
  nor..67 eca1fae8bc SDK il y a 13 ans
  nor..67 7c18281818 - fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric) il y a 13 ans
  bre..ns 5090b397a4 removed sysout from DesktopAssetManager and replaced with logger il y a 13 ans
  bre..ns f654109aa4 added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid il y a 13 ans
  rem..om 3f5fd9f6c3 Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader il y a 13 ans
  Kae..pl 816b082c73 Adding UV coordinates to the model if they are defined for the mesh even if no material is applied. il y a 13 ans
  Kae..pl f8771f437e Fix to loading object animation for Blender 2.62+ (found by 'reactlogic'). il y a 13 ans
  sha..rd 2cec3f82eb * Fix ClassCastException when loading old blender-based j3o files il y a 13 ans
  Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases. il y a 13 ans
  Sha..rd 30dfa52f51 * TGA loader now supports loading colormapped (non-RLE only) images il y a 13 ans
  Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) il y a 13 ans
  bre..ns fba447dc60 added rotate tool to SDK, thanks @kbender il y a 13 ans
  nor..67 79ab8cd945 SDK: il y a 13 ans
  rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). il y a 13 ans
  nor..67 583cf61d37 - update bullet build script to allow bullet/jme development on windows 64 il y a 13 ans
  nor..67 6843b2a2a5 - update mac bullet binary and natives jar file il y a 13 ans
  nor..67 26c3cb759c Updating linux bullet binaries il y a 13 ans
  nor..67 97ad04a8bd Adding 64bit bullet dll il y a 13 ans
  nor..67 336033cea7 - fix build of 64bit windows bullet dll il y a 13 ans