ShA..Rd
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ada98f7033
* AppState documentation improvements according to issue 589
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hace 12 años |
ShA..Rd
|
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
|
hace 12 años |
ShA..Rd
|
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
|
hace 12 años |
ShA..Rd
|
fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
|
hace 12 años |
ShA..Rd
|
1f27804716
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)
|
hace 12 años |
rem..om
|
198adb0753
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized
|
hace 12 años |
rem..om
|
9b33c7c851
Removed debugging system out from animChannel
|
hace 12 años |
rem..om
|
6470f44c97
Added a test case for Hardware Skinning
|
hace 12 años |
bre..om
|
ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
|
hace 12 años |
phr00t
|
8cb1a8ed9e
Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues.
|
hace 12 años |
sha..RD
|
0f21f19735
* Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed.
|
hace 12 años |
sha..RD
|
b6afd61ef0
* Lighting shader now supports HW skinning
|
hace 12 años |
sha..RD
|
d9e3af1795
* Unshaded material now supports HW skinning
|
hace 12 años |
sha..RD
|
c21b60fbe7
HW Skinning
|
hace 12 años |
sha..RD
|
8c1e5c9cf9
* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues
|
hace 12 años |
sha..RD
|
281f9b6c20
* Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not.
|
hace 12 años |
sha..RD
|
b0f2e17db2
* List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls
|
hace 12 años |
sha..RD
|
5e6b9a3746
* Fix use of deprecated Box constructor in TestBox
|
hace 12 años |
rem..om
|
44a77537ce
Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available
|
hace 12 años |
sha..RD
|
bd9f389108
* Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment.
|
hace 12 años |
sha..RD
|
07a459555d
* Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL
|
hace 12 años |
Sha..om
|
3195940994
* Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed)
|
hace 12 años |
Sha..om
|
c972861331
* Fixed issue 583 (Matrix4f.multAcross() not working correctly)
|
hace 12 años |
iwg..om
|
8bc322e651
SDK: Android: Removed verbose setting when copying project libs to mobile/libs
|
hace 12 años |
iwg..om
|
086b241ea4
SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files.
|
hace 12 años |
bre..om
|
2b9f2dc7b3
removed sysout from AnimChannel
|
hace 12 años |
rem..om
|
1e2dc1486b
formatting of MeshLoader before an upcomming change
|
hace 12 años |
rem..om
|
eb5525e581
Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control
|
hace 12 años |
rem..om
|
e34d483973
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.
|
hace 12 años |
rem..om
|
761fe60388
Added missing getters for SimpleWaterProcessors
|
hace 12 años |