Commit History

Autor SHA1 Mensaxe Data
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 %!s(int64=12) %!d(string=hai) anos
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) %!s(int64=12) %!d(string=hai) anos
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available %!s(int64=12) %!d(string=hai) anos
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown %!s(int64=12) %!d(string=hai) anos
  ShA..Rd 1f27804716 * Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes) %!s(int64=12) %!d(string=hai) anos
  rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized %!s(int64=12) %!d(string=hai) anos
  rem..om 9b33c7c851 Removed debugging system out from animChannel %!s(int64=12) %!d(string=hai) anos
  rem..om 6470f44c97 Added a test case for Hardware Skinning %!s(int64=12) %!d(string=hai) anos
  bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene %!s(int64=12) %!d(string=hai) anos
  phr00t 8cb1a8ed9e Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues. %!s(int64=12) %!d(string=hai) anos
  sha..RD 0f21f19735 * Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed. %!s(int64=12) %!d(string=hai) anos
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning %!s(int64=12) %!d(string=hai) anos
  sha..RD d9e3af1795 * Unshaded material now supports HW skinning %!s(int64=12) %!d(string=hai) anos
  sha..RD c21b60fbe7 HW Skinning %!s(int64=12) %!d(string=hai) anos
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues %!s(int64=12) %!d(string=hai) anos
  sha..RD 281f9b6c20 * Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not. %!s(int64=12) %!d(string=hai) anos
  sha..RD b0f2e17db2 * List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls %!s(int64=12) %!d(string=hai) anos
  sha..RD 5e6b9a3746 * Fix use of deprecated Box constructor in TestBox %!s(int64=12) %!d(string=hai) anos
  rem..om 44a77537ce Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available %!s(int64=12) %!d(string=hai) anos
  sha..RD bd9f389108 * Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment. %!s(int64=12) %!d(string=hai) anos
  sha..RD 07a459555d * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL %!s(int64=12) %!d(string=hai) anos
  Sha..om 3195940994 * Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed) %!s(int64=12) %!d(string=hai) anos
  Sha..om c972861331 * Fixed issue 583 (Matrix4f.multAcross() not working correctly) %!s(int64=12) %!d(string=hai) anos
  iwg..om 8bc322e651 SDK: Android: Removed verbose setting when copying project libs to mobile/libs %!s(int64=12) %!d(string=hai) anos
  iwg..om 086b241ea4 SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files. %!s(int64=12) %!d(string=hai) anos
  bre..om 2b9f2dc7b3 removed sysout from AnimChannel %!s(int64=12) %!d(string=hai) anos
  rem..om 1e2dc1486b formatting of MeshLoader before an upcomming change %!s(int64=12) %!d(string=hai) anos
  rem..om eb5525e581 Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control %!s(int64=12) %!d(string=hai) anos
  rem..om e34d483973 Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason. %!s(int64=12) %!d(string=hai) anos
  rem..om 761fe60388 Added missing getters for SimpleWaterProcessors %!s(int64=12) %!d(string=hai) anos