rem..om
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103b666e06
ry to fix InputMappingBlock file
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12 年之前 |
rem..om
|
a400851908
Fixed imports in TestShaderNodes
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12 年之前 |
rem..om
|
7a79d7160e
Reverted accidental commit of GeometryList
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12 年之前 |
rem..om
|
4752376c01
SDK :New Material Definition editor based on shader nodes
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12 年之前 |
jul..om
|
ce31958ece
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto (with small changes), converts ABGR to RGBA only if the extension GL_EXT_abgr is not supported
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12 年之前 |
rem..om
|
39b75a4aa6
SDK : Material editor : abtracted a preview renderer to use both in the material editor and in the material definition editor
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12 年之前 |
rem..om
|
ce86297979
SDK : Material editor fixed an npe in MaterialProperty when a param value was null
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12 年之前 |
rem..om
|
6a86bf034e
SDK : ProjectAssetManager now can separateley fetch files with an extension from current project and from dependencies
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12 年之前 |
rem..om
|
929504dae1
SDK : TexturePropertyEditor now properly triggers a change event when the property is changed
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12 年之前 |
rem..om
|
1091069059
Shader Nodes implementation :
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12 年之前 |
rem..om
|
241cbce7e6
Shader Nodes implementation :
|
12 年之前 |
jul..om
|
0360f9a44a
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, uses the default profile
|
12 年之前 |
rem..om
|
55d065ab78
Shader Nodes implementation :
|
12 年之前 |
rem..om
|
9e3a98931a
AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events.
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12 年之前 |
rem..om
|
a5dbe2306c
Removed some code that was forcing nearest filtering for textures filtering on android
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12 年之前 |
rem..om
|
304878c712
Fixed issue where effect and audio tracks were looping even if they shouldn't
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12 年之前 |
Kae..pl
|
0a90ff21d2
Refactoring: removed unused class.
|
12 年之前 |
Kae..pl
|
687c1216ab
Refactoring: removing unused code.
|
12 年之前 |
rem..om
|
e296b717b7
Commit Paul's MemoryUtils to JME3 util package
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12 年之前 |
bre..om
|
7360c789fa
fixed typo in MultiTerrainLodControl causing terrains not to be removed
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12 年之前 |
bre..om
|
13758bd985
terrain will clear any caches it has now when detached from the scene graph
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12 年之前 |
nor..67
|
133d153bbb
- remove setScale override from Sphere and Box
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12 年之前 |
rem..om
|
bc62609746
OGLESShaderRenderer now only force mediump precision for float in the fragment shader.
|
12 年之前 |
nor..67
|
c8446baa77
- fix desktop deployment for OSX by using Oracles stub instead of Apples
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12 年之前 |
nor..67
|
55d3153721
- adapt AndroidAudioRenderer to new AudioSource
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12 年之前 |
nor..67
|
651734af98
- fix sound dependencies for nifty
|
12 年之前 |
nor..67
|
5746d0be4d
- fix some dependencies for AudioNode
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12 年之前 |
nor..67
|
7b4f4b8678
- remove some unnecessary methods from AudioSource interface
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12 年之前 |
nor..67
|
22eb83fd9a
- add generic AudioSource to abstract audio system away from AudioNode
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12 年之前 |
rem..om
|
df5afb1524
MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model...
|
12 年之前 |