提交歷史

作者 SHA1 備註 提交日期
  rem..om 103b666e06 ry to fix InputMappingBlock file 12 年之前
  rem..om a400851908 Fixed imports in TestShaderNodes 12 年之前
  rem..om 7a79d7160e Reverted accidental commit of GeometryList 12 年之前
  rem..om 4752376c01 SDK :New Material Definition editor based on shader nodes 12 年之前
  jul..om ce31958ece Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto (with small changes), converts ABGR to RGBA only if the extension GL_EXT_abgr is not supported 12 年之前
  rem..om 39b75a4aa6 SDK : Material editor : abtracted a preview renderer to use both in the material editor and in the material definition editor 12 年之前
  rem..om ce86297979 SDK : Material editor fixed an npe in MaterialProperty when a param value was null 12 年之前
  rem..om 6a86bf034e SDK : ProjectAssetManager now can separateley fetch files with an extension from current project and from dependencies 12 年之前
  rem..om 929504dae1 SDK : TexturePropertyEditor now properly triggers a change event when the property is changed 12 年之前
  rem..om 1091069059 Shader Nodes implementation : 12 年之前
  rem..om 241cbce7e6 Shader Nodes implementation : 12 年之前
  jul..om 0360f9a44a Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, uses the default profile 12 年之前
  rem..om 55d065ab78 Shader Nodes implementation : 12 年之前
  rem..om 9e3a98931a AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events. 12 年之前
  rem..om a5dbe2306c Removed some code that was forcing nearest filtering for textures filtering on android 12 年之前
  rem..om 304878c712 Fixed issue where effect and audio tracks were looping even if they shouldn't 12 年之前
  Kae..pl 0a90ff21d2 Refactoring: removed unused class. 12 年之前
  Kae..pl 687c1216ab Refactoring: removing unused code. 12 年之前
  rem..om e296b717b7 Commit Paul's MemoryUtils to JME3 util package 12 年之前
  bre..om 7360c789fa fixed typo in MultiTerrainLodControl causing terrains not to be removed 12 年之前
  bre..om 13758bd985 terrain will clear any caches it has now when detached from the scene graph 12 年之前
  nor..67 133d153bbb - remove setScale override from Sphere and Box 12 年之前
  rem..om bc62609746 OGLESShaderRenderer now only force mediump precision for float in the fragment shader. 12 年之前
  nor..67 c8446baa77 - fix desktop deployment for OSX by using Oracles stub instead of Apples 12 年之前
  nor..67 55d3153721 - adapt AndroidAudioRenderer to new AudioSource 12 年之前
  nor..67 651734af98 - fix sound dependencies for nifty 12 年之前
  nor..67 5746d0be4d - fix some dependencies for AudioNode 12 年之前
  nor..67 7b4f4b8678 - remove some unnecessary methods from AudioSource interface 12 年之前
  nor..67 22eb83fd9a - add generic AudioSource to abstract audio system away from AudioNode 12 年之前
  rem..om df5afb1524 MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model... 12 年之前