Sha..rd
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b0286ae5ff
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults
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13 年之前 |
Sha..rd
|
ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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13 年之前 |
Sha..rd
|
e78474a5b1
* Fix issue 506
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13 年之前 |
Sha..rd
|
be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
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13 年之前 |
Sha..rd
|
f82be26af8
* Fix issue 520
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13 年之前 |
Sha..rd
|
8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
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13 年之前 |
Sha..rd
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20566963f8
* Add javadoc for InputManager.setMouseCursor()
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13 年之前 |
pot..om
|
a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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13 年之前 |
pot..om
|
bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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13 年之前 |
rem..om
|
1fbc0cc406
Audio and Effect tracks added a couple of accessors
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13 年之前 |
rem..om
|
96b7355347
SDK :
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13 年之前 |
rem..om
|
737b765cb0
SDK :
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13 年之前 |
rem..om
|
3f8d7f0807
SDK :
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13 年之前 |
rem..om
|
68e17702e2
SDK :
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13 年之前 |
rem..om
|
7beda908c1
SDK :
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13 年之前 |
rem..om
|
91f2353a57
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager
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13 年之前 |
rem..om
|
2868741bbb
SDK : Various import fix and code formatting
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13 年之前 |
rem..om
|
25efcd4f7b
SDK : MoveTool fixed imports and formatted the file
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13 年之前 |
rem..om
|
458ce63d15
SDK : MoveTool removed usage of TempVars
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13 年之前 |
pot..om
|
eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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13 年之前 |
pot..om
|
48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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13 年之前 |
pot..om
|
0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
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13 年之前 |
rem..om
|
7756c21d4a
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.
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13 年之前 |
rem..om
|
3a706d2f42
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials
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13 年之前 |
bre..ns
|
461882701d
uncommented some textures in TerrainTestAdvanced
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13 年之前 |
rem..om
|
a597f1b19e
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation
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13 年之前 |
bre..ns
|
8fa651fe43
patch for the terrain editor slope tool from shirkit
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13 年之前 |
Kae..pl
|
e9af2e4dc4
Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them.
|
13 年之前 |
rem..om
|
ef6644b58f
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.
|
13 年之前 |
rem..om
|
ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
|
13 年之前 |