pot..om
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bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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13 лет назад |
rem..om
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1fbc0cc406
Audio and Effect tracks added a couple of accessors
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13 лет назад |
rem..om
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96b7355347
SDK :
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13 лет назад |
rem..om
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737b765cb0
SDK :
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13 лет назад |
rem..om
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3f8d7f0807
SDK :
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13 лет назад |
rem..om
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68e17702e2
SDK :
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13 лет назад |
rem..om
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7beda908c1
SDK :
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13 лет назад |
rem..om
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91f2353a57
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager
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13 лет назад |
rem..om
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2868741bbb
SDK : Various import fix and code formatting
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13 лет назад |
rem..om
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25efcd4f7b
SDK : MoveTool fixed imports and formatted the file
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13 лет назад |
rem..om
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458ce63d15
SDK : MoveTool removed usage of TempVars
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13 лет назад |
pot..om
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eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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13 лет назад |
pot..om
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48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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13 лет назад |
pot..om
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0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
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13 лет назад |
rem..om
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7756c21d4a
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.
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13 лет назад |
rem..om
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3a706d2f42
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials
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13 лет назад |
bre..ns
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461882701d
uncommented some textures in TerrainTestAdvanced
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13 лет назад |
rem..om
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a597f1b19e
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation
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13 лет назад |
bre..ns
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8fa651fe43
patch for the terrain editor slope tool from shirkit
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13 лет назад |
Kae..pl
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e9af2e4dc4
Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them.
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13 лет назад |
rem..om
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ef6644b58f
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.
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13 лет назад |
rem..om
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ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
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13 лет назад |
bre..ns
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f5cd1e97c4
fixed the terrain normal calc for the edges
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13 лет назад |
bre..ns
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b59ec271ca
terrain now checks the ray's limit when colliding
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13 лет назад |
bre..ns
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d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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13 лет назад |
rem..om
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4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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13 лет назад |
Sha..om
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94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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13 лет назад |
Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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13 лет назад |
Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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13 лет назад |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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13 лет назад |