bre..om
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bd7c10ba80
Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set
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vor 13 Jahren |
rem..om
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384f4ac1c2
Lighting and Shadows (PSSM only) :
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vor 13 Jahren |
rem..om
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2915316e45
One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced
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vor 13 Jahren |
rem..om
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eab37f7fce
Reverted changes in RenderManager from previous commit as they were not meant to be committed and unrelated to the change
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vor 13 Jahren |
rem..om
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5111fd8b66
Implemented fixedfunc binding for AlphaTestFallOff
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vor 13 Jahren |
Sha..om
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13132e10cc
* Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it
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vor 13 Jahren |
iwg..ic
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5b326f4054
Minor reorganization of how appSettings are created and passed to the Context on Android.
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vor 13 Jahren |
iwg..ic
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fa6716877e
Remove requirement for buffer type images to have width=height on Android devices that do not support NPOT. Now images allowed as long as both height and width are POT on devices that don't support NPOT.
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vor 13 Jahren |
Sha..rd
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f7a653088f
* Put rangeCheck() back
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vor 13 Jahren |
Sha..rd
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105d27fddf
* Problem: Slow. Solution? Speed.
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vor 13 Jahren |
Sha..rd
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47563c2cf1
* .. and here's the change that makes the previous change actually faster
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vor 13 Jahren |
Sha..rd
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dbc59934a7
* Added new image codec that should be faster for byte component image formats like RGBA8
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vor 13 Jahren |
Sha..rd
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06d18c1366
* When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader
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vor 13 Jahren |
nor..67
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687dbb4d13
SDK:
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vor 13 Jahren |
nor..67
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02ed25ed0d
SDK:
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vor 13 Jahren |
Sha..rd
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cf2bd1de24
* dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226
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vor 13 Jahren |
Sha..rd
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a5275875a7
* HoverTank blender model now references the correct textures (PNG -> JPG)
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vor 13 Jahren |
Sha..rd
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a7bcb2b6e6
* Buggy model no longer has embedded lights
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vor 13 Jahren |
Sha..rd
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f9e99ab956
* Fixed rather silly bounding box computation bug. Thanks to @raistm.
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vor 13 Jahren |
Sha..rd
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a0d0b0922f
* ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models.
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vor 13 Jahren |
rem..om
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5635bc2ff1
Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not.
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vor 13 Jahren |
rem..om
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2577485727
BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one.
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vor 13 Jahren |
Kae..pl
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d2e6648eb3
Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates.
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vor 13 Jahren |
Kae..pl
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ed2a224829
Bugfix: alpha map cannot be applied to unshaded material.
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vor 13 Jahren |
Sha..rd
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2bfd91ef2e
* MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose.
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vor 13 Jahren |
Sha..rd
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a2ff0ba179
* Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0
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vor 13 Jahren |
Sha..rd
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8c2bdebbae
* AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O.
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vor 13 Jahren |
Sha..rd
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1ddb7903db
* OBJ loader now supports loading models that use negative indices in the face statement
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vor 13 Jahren |
Sha..rd
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e848c53ef4
* Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model
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vor 13 Jahren |
Sha..rd
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46fb4c43b4
* Fix UTF8 error in ConstraintDefinition
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vor 13 Jahren |