Cronologia Commit

Autore SHA1 Messaggio Data
  rem..om bdb715e527 Shadows : attempt two to fix them on mac. 13 anni fa
  nor..67 1a2b56121b SDK: 13 anni fa
  rem..om c31c7a406b BatchNode : fixed bounding issue 13 anni fa
  rem..om 6c2dcc472d Lighting and Shadows : 13 anni fa
  Sha..rd 5f88d137a8 * Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()). 13 anni fa
  Sha..rd 243bba48ff * Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523. 13 anni fa
  bre..om bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set 13 anni fa
  rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 13 anni fa
  rem..om 2915316e45 One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced 13 anni fa
  rem..om eab37f7fce Reverted changes in RenderManager from previous commit as they were not meant to be committed and unrelated to the change 13 anni fa
  rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 13 anni fa
  Sha..om 13132e10cc * Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it 13 anni fa
  iwg..ic 5b326f4054 Minor reorganization of how appSettings are created and passed to the Context on Android. 13 anni fa
  iwg..ic fa6716877e Remove requirement for buffer type images to have width=height on Android devices that do not support NPOT. Now images allowed as long as both height and width are POT on devices that don't support NPOT. 13 anni fa
  Sha..rd f7a653088f * Put rangeCheck() back 13 anni fa
  Sha..rd 105d27fddf * Problem: Slow. Solution? Speed. 13 anni fa
  Sha..rd 47563c2cf1 * .. and here's the change that makes the previous change actually faster 13 anni fa
  Sha..rd dbc59934a7 * Added new image codec that should be faster for byte component image formats like RGBA8 13 anni fa
  Sha..rd 06d18c1366 * When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader 13 anni fa
  nor..67 687dbb4d13 SDK: 13 anni fa
  nor..67 02ed25ed0d SDK: 13 anni fa
  Sha..rd cf2bd1de24 * dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226 13 anni fa
  Sha..rd a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG) 13 anni fa
  Sha..rd a7bcb2b6e6 * Buggy model no longer has embedded lights 13 anni fa
  Sha..rd f9e99ab956 * Fixed rather silly bounding box computation bug. Thanks to @raistm. 13 anni fa
  Sha..rd a0d0b0922f * ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models. 13 anni fa
  rem..om 5635bc2ff1 Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not. 13 anni fa
  rem..om 2577485727 BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one. 13 anni fa
  Kae..pl d2e6648eb3 Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates. 13 anni fa
  Kae..pl ed2a224829 Bugfix: alpha map cannot be applied to unshaded material. 13 anni fa