История коммитов

Автор SHA1 Сообщение Дата
  nor..67 c4b1205fda - remove tangent generation from batch factory 14 лет назад
  nor..67 a6154e2608 - fix texture atlas not cheking for existing textures anymore 14 лет назад
  nor..67 d3c92b586f - make TextureAtlas more strict 14 лет назад
  nor..67 99c7797ea5 - fix moved update calls 14 лет назад
  nor..67 bb1ff2e9e5 - improve atlas test, display quad with atlas texture 14 лет назад
  Sha..om fc5c7d06d2 * Prevent constant exception in FrameBuffer.setTargetIndex() 14 лет назад
  nor..67 1aabed9bc5 - add normal and specular (lighting) support to TextureAtlas generation 14 лет назад
  nor..67 58a08eb570 - add test for TextureAtlas 14 лет назад
  nor..67 81b2e7ca51 - add more formats to TextureAtlas 14 лет назад
  nor..67 fddcbf6d6c - add texture coordinate buffer updating to TextureAtlas 14 лет назад
  nor..67 41d1b5996c - add multi-texture support to TextureAtlas 14 лет назад
  nor..67 00454ed0f3 - add jme3 Texture compatible TextureAtlas class 14 лет назад
  rem..om 70782dd431 removed typo in lwjglCanvas preventing the engine to build 14 лет назад
  Sha..rd bd828d629c * Fixed issue with default samples value causing "No support for WGL_ARB_multisample" error 14 лет назад
  Sha..rd 9c6ca69b34 * Fixed GLSL version parsing issue on Android 4.0 14 лет назад
  nor..67 2863208dbe SDK: 14 лет назад
  bre..ns ef1652490f fixed some spelling mistakes, thanks @glaucomardano 14 лет назад
  bre..ns 981356539a javadoc spelling fix thanks @bortreb 14 лет назад
  Sha..om ba15cc68ca * determinate -> determinant in Matrix3f 14 лет назад
  Sha..rd 3695f8f1fc * Blender loader now writes color as a normalized byte buffer, reduces mem usage by 4 times 14 лет назад
  Sha..rd 3e6d649c48 * Fixed incorrect byte->float conversion when loading color buffer in Blender loader 14 лет назад
  Sha..rd 8cca61b3ef * Fixed crash in blender loader when given textures without extension 14 лет назад
  Sha..rd c30bc66f76 * Fixed crash in MeshLoader when loading LOD levels 14 лет назад
  Sha..rd 95efa5b2ff * Mesh.extractVertexData() will copy max weights per vert as well, this is needed for animation to work 14 лет назад
  Sha..rd 64d9c60142 * BIHTree will exit early if ray limit is lower than the farthest collision point with the model's bound 14 лет назад
  Sha..rd 8d7aed43d1 * Removed useless vPosition varying from Lighting shader 14 лет назад
  nor..67 5d6ac60c58 SDK: 14 лет назад
  Sha..rd 3d54ab3378 * Blender loader will now extract vertex data into separate vertex buffers for meshes that use multiple materials instead of sharing them 14 лет назад
  Sha..rd 03fb684b10 * Blender now supports loading color for shadeless materials 14 лет назад
  Sha..rd 3478012756 * OgreXML loader will accept models that use shared geometry but instead will extract the data to avoid sharing vertex buffers. This fixes issues when cloning animated shared geometry OgreXML models 14 лет назад