提交历史

作者 SHA1 备注 提交日期
  Rémy Bouquet c50b4dbeaa Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 9 年之前
  Rémy Bouquet 907ee122a1 Fixed wiki links in the realm.md 9 年之前
  Nehon f642e56517 Clean up in the PBR j3md file to remove warnings 9 年之前
  Rémy Bouquet 445f7ed010 Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format) 9 年之前
  Sebastian Weiß 97cac35105 Fix for #502 9 年之前
  Paul Speed 9e5d9613ec Merge pull request #556 from Ali-RS/master 9 年之前
  Ali-RS 8937e93cce Minor fix in javadoc for Camera.java class 9 年之前
  Kirill Vainer 86c2c7f341 minor cleanup in GLRenderer 9 年之前
  Kirill Vainer c872cb2fdb Merge pull request #555 from JavaSaBr/master-original 9 年之前
  Kirill Vainer eadec4c5ad Merge pull request #554 from TehLeo/patch-2 9 年之前
  javasabr 651c3cc29e fixed missing Cloneable in the Triangle. 9 年之前
  TehLeo 28281f7962 Fix for MTR Framebuffers 9 年之前
  empirephoenix c947e12bfd Merge pull request #551 from Ali-RS/master 9 年之前
  Ali-RS bdd15b7f3e fixed a typo 9 年之前
  empirephoenix aa839beb71 Merge pull request #543 from tonihele/issue-537-master 9 年之前
  Rémy Bouquet 977610bbd7 Merge pull request #546 from MeFisto94/ios-legacyapplication-master 9 年之前
  MeFisto94 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 年之前
  Nehon 9665b985e4 Fixed wrong alpha handling in the pbr shader 9 年之前
  Rémy Bouquet 2c388e489a null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload 9 年之前
  Rémy Bouquet beb5033747 added GLSL compat to the pbr shader 9 年之前
  Rémy Bouquet 5aa8af28cd fixed Lod functions overload in GLSLCompat lib 9 年之前
  Rémy Bouquet 85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. 9 年之前
  Rémy Bouquet 8f701460aa used enable instead of require for the textureCubeLod extension 9 年之前
  Rémy Bouquet aeb4daf04f Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl 9 年之前
  Rémy Bouquet 662a0151e2 fixed glsl 1.0 version of the postShadowFilter shader 9 年之前
  Rémy Bouquet 68c082c13d fixed transparent shadows on mac. 9 年之前
  Rémy Bouquet 7efbccfe4d Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored. 9 年之前
  Toni Helenius f2384c8063 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 年之前
  empirephoenix 671be243b0 Merge pull request #540 from oOMoeOo/master 9 年之前
  Julien Gouesse d0f0cfe5e7 Fixes a spelling mistake in the reflection allocator 9 年之前