Rémy Bouquet
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c50b4dbeaa
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
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9 年之前 |
Rémy Bouquet
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907ee122a1
Fixed wiki links in the realm.md
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9 年之前 |
Nehon
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f642e56517
Clean up in the PBR j3md file to remove warnings
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9 年之前 |
Rémy Bouquet
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445f7ed010
Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
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9 年之前 |
Sebastian Weiß
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97cac35105
Fix for #502
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9 年之前 |
Paul Speed
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9e5d9613ec
Merge pull request #556 from Ali-RS/master
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9 年之前 |
Ali-RS
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8937e93cce
Minor fix in javadoc for Camera.java class
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9 年之前 |
Kirill Vainer
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86c2c7f341
minor cleanup in GLRenderer
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9 年之前 |
Kirill Vainer
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c872cb2fdb
Merge pull request #555 from JavaSaBr/master-original
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9 年之前 |
Kirill Vainer
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eadec4c5ad
Merge pull request #554 from TehLeo/patch-2
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9 年之前 |
javasabr
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651c3cc29e
fixed missing Cloneable in the Triangle.
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9 年之前 |
TehLeo
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28281f7962
Fix for MTR Framebuffers
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9 年之前 |
empirephoenix
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c947e12bfd
Merge pull request #551 from Ali-RS/master
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9 年之前 |
Ali-RS
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bdd15b7f3e
fixed a typo
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9 年之前 |
empirephoenix
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aa839beb71
Merge pull request #543 from tonihele/issue-537-master
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9 年之前 |
Rémy Bouquet
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977610bbd7
Merge pull request #546 from MeFisto94/ios-legacyapplication-master
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9 年之前 |
MeFisto94
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0262b72258
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
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9 年之前 |
Nehon
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9665b985e4
Fixed wrong alpha handling in the pbr shader
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9 年之前 |
Rémy Bouquet
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2c388e489a
null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload
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9 年之前 |
Rémy Bouquet
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beb5033747
added GLSL compat to the pbr shader
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9 年之前 |
Rémy Bouquet
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5aa8af28cd
fixed Lod functions overload in GLSLCompat lib
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9 年之前 |
Rémy Bouquet
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85c119c132
Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
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9 年之前 |
Rémy Bouquet
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8f701460aa
used enable instead of require for the textureCubeLod extension
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9 年之前 |
Rémy Bouquet
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aeb4daf04f
Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl
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9 年之前 |
Rémy Bouquet
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662a0151e2
fixed glsl 1.0 version of the postShadowFilter shader
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9 年之前 |
Rémy Bouquet
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68c082c13d
fixed transparent shadows on mac.
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9 年之前 |
Rémy Bouquet
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7efbccfe4d
Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored.
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9 年之前 |
Toni Helenius
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f2384c8063
Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
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9 年之前 |
empirephoenix
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671be243b0
Merge pull request #540 from oOMoeOo/master
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9 年之前 |
Julien Gouesse
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d0f0cfe5e7
Fixes a spelling mistake in the reflection allocator
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9 年之前 |