Commit History

Author SHA1 Message Date
  nor..67 cd010fa5e7 SDK: 13 years ago
  Kae..pl 858c8ba9ba Fix to properties loading: properties are now stored in Spatial as basic types (supported by UserData) or Savables supported by jme core. 13 years ago
  bre..ns a5c8cb8ead option to flip texture's Y for skyFactory in SDK 13 years ago
  Kae..pl f9593adee1 Fixed NPE error when using a single 'None' texture type in the material definition. 13 years ago
  rem..om 2e704987b9 Fixed alpha variable declaration in SSAO Normal pass shader.Thanks to koris. 13 years ago
  ShA..Rd 3d60482b46 * Fix paul complaining 13 years ago
  ShA..Rd 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 years ago
  bre..ns aeb231904a nav mesh generator remembers params and has tooltips now 13 years ago
  Kae..pl 2fe4d620d9 Fixing a bug where texture size getter is called before the opengl is initialized. 13 years ago
  Kae..pl b09e37c9d9 Added support for multilayered images. 13 years ago
  Kae..pl 96cfd22510 Support for base texture blending for DDS textures. 13 years ago
  rem..om 9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders 13 years ago
  Kae..pl be9dc94d88 Removing unused folders. 13 years ago
  Kae..pl 82c72f004f Removing unused folders. 13 years ago
  Kae..pl c4bf1b59a0 Removing @Override annotations from methods that implements interfaces (this will make the code Java 5 compatible). 13 years ago
  rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
  Kae..pl 8de8bf2d3e Textures loading refactoring. 13 years ago
  bre..ns f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag 13 years ago
  bre..ns a0af5de41e whoopsie, sorry TerrainGrid 13 years ago
  bre..ns 5dbde4ad06 TerrainQuad documentation patch thanks @slyh 13 years ago
  bre..ns eac143830f TerrainGrid documentation patch thanks @slyh 13 years ago
  Kae..pl b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading. 13 years ago
  rem..om 1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player 13 years ago
  ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
  Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 years ago
  Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 years ago
  Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config 13 years ago
  Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache 13 years ago
  Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O 13 years ago
  Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 years ago