Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  nor..67 d5c766cc8b - make GeometryBatchFactory check for diffuse texture before applying normal textures 14 vuotta sitten
  nor..67 48ce86e607 - throw exception on unsupported format in TextureAtlas 14 vuotta sitten
  nor..67 29b9a64e12 - add size check for normal etc. maps, have to fit to main texture size 14 vuotta sitten
  nor..67 c4b1205fda - remove tangent generation from batch factory 14 vuotta sitten
  nor..67 a6154e2608 - fix texture atlas not cheking for existing textures anymore 14 vuotta sitten
  nor..67 d3c92b586f - make TextureAtlas more strict 14 vuotta sitten
  nor..67 99c7797ea5 - fix moved update calls 14 vuotta sitten
  nor..67 bb1ff2e9e5 - improve atlas test, display quad with atlas texture 14 vuotta sitten
  Sha..om fc5c7d06d2 * Prevent constant exception in FrameBuffer.setTargetIndex() 14 vuotta sitten
  nor..67 1aabed9bc5 - add normal and specular (lighting) support to TextureAtlas generation 14 vuotta sitten
  nor..67 58a08eb570 - add test for TextureAtlas 14 vuotta sitten
  nor..67 81b2e7ca51 - add more formats to TextureAtlas 14 vuotta sitten
  nor..67 fddcbf6d6c - add texture coordinate buffer updating to TextureAtlas 14 vuotta sitten
  nor..67 41d1b5996c - add multi-texture support to TextureAtlas 14 vuotta sitten
  nor..67 00454ed0f3 - add jme3 Texture compatible TextureAtlas class 14 vuotta sitten
  rem..om 70782dd431 removed typo in lwjglCanvas preventing the engine to build 14 vuotta sitten
  Sha..rd bd828d629c * Fixed issue with default samples value causing "No support for WGL_ARB_multisample" error 14 vuotta sitten
  Sha..rd 9c6ca69b34 * Fixed GLSL version parsing issue on Android 4.0 14 vuotta sitten
  nor..67 2863208dbe SDK: 14 vuotta sitten
  bre..ns ef1652490f fixed some spelling mistakes, thanks @glaucomardano 14 vuotta sitten
  bre..ns 981356539a javadoc spelling fix thanks @bortreb 14 vuotta sitten
  Sha..om ba15cc68ca * determinate -> determinant in Matrix3f 14 vuotta sitten
  Sha..rd 3695f8f1fc * Blender loader now writes color as a normalized byte buffer, reduces mem usage by 4 times 14 vuotta sitten
  Sha..rd 3e6d649c48 * Fixed incorrect byte->float conversion when loading color buffer in Blender loader 14 vuotta sitten
  Sha..rd 8cca61b3ef * Fixed crash in blender loader when given textures without extension 14 vuotta sitten
  Sha..rd c30bc66f76 * Fixed crash in MeshLoader when loading LOD levels 14 vuotta sitten
  Sha..rd 95efa5b2ff * Mesh.extractVertexData() will copy max weights per vert as well, this is needed for animation to work 14 vuotta sitten
  Sha..rd 64d9c60142 * BIHTree will exit early if ray limit is lower than the farthest collision point with the model's bound 14 vuotta sitten
  Sha..rd 8d7aed43d1 * Removed useless vPosition varying from Lighting shader 14 vuotta sitten
  nor..67 5d6ac60c58 SDK: 14 vuotta sitten