Sha..om
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d6df196a2a
* J3O embedded textures now supported. All textures without a TextureKey set will have their image data directly saved in the J3O file.
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14 lat temu |
nor..67
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b6f1ed585d
- remove wrong native call from test
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14 lat temu |
nor..67
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b55974338d
- output command of cpptasks
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14 lat temu |
nor..67
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ba6419f924
- fix TestBoneRagdoll init order for native physics
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14 lat temu |
nor..67
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638f531608
- add newest version of cpptasks
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14 lat temu |
nor..67
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a9f544fbf8
- remove static fields from physics tests
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14 lat temu |
nor..67
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4b4c5e89d9
- add target to buil.xml to build native bullet
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14 lat temu |
rem..om
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bb6a8c8062
Ragdoll
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14 lat temu |
sha..rd
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f640e5de21
* Added javadoc to AudioNode
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14 lat temu |
sha..rd
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6196de22f7
* Removed all deprecated classes, methods, and fields
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14 lat temu |
sha..rd
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33dac750d7
* Fix for jMonkeyPlatform "100% CPU usage" bug
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14 lat temu |
nor..67
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650acbc715
- add maxtime for BombControl
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14 lat temu |
PSp..om
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1b837fe7ea
Make client-side background threads daemon.
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14 lat temu |
rem..om
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0d4e07f924
WIP Ragdoll
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14 lat temu |
rem..om
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cffd1ec760
- WIP Sinbad standing up model
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14 lat temu |
rem..om
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2f1f2e7e54
- WIP Sinbad Ragdoll can now stand up after beeing whacked
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14 lat temu |
rem..om
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ea9e60d099
SDK : Fixed AssetPackLoader so build works again
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14 lat temu |
sha..rd
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b06652b6a8
* Fix issue 179, shadows and HDR don't work together (thanks spencers)
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14 lat temu |
rem..om
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609d975965
Fixed a hack in Bone class for the ragdoll, so Kirill can sleep again.
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14 lat temu |
rem..om
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6c2eba12ec
Fixed double TempVars locking in skeleton and bone when computing skinning matrices, thanks to cyuczieekc
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14 lat temu |
sha..rd
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d66a02eafc
* Added TestSoftwareMouse
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14 lat temu |
sha..rd
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4698e13644
* Fixed IllegalArgumentException in Camera.setGuiBounding
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14 lat temu |
sha..rd
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b729309949
* Fix syntax error in TestOgreAnim
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14 lat temu |
sha..rd
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e6b11e8013
* Fixed yet another bug with transforms, this time in Spatial.worldToLocal
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14 lat temu |
nor..67
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8e6b51dac1
- add cpptasks to antlibs
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14 lat temu |
sha..rd
|
4ff31a6fab
* Changed depth function back to GL_LEQUAL
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14 lat temu |
sha..rd
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edd5aaaeb5
* CrossHatch filter should now properly compile on ATI
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14 lat temu |
sha..rd
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a06ce4ebcd
* Fixed issue where scene graphs with non-uniform scales would give incorrect result
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14 lat temu |
sha..rd
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bfe772dd71
* Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything
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14 lat temu |
sha..rd
|
1ace200526
* Actually fixed the setSpatial(null) bug now ..
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14 lat temu |