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Pembuat SHA1 Pesan Tanggal
  Nehon da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 9 tahun lalu
  Nehon e2f180811c PBR calibration with recent changes 9 tahun lalu
  Nehon 7190da4df0 PBRLighting Uses the world normal fetched from the texture... 9 tahun lalu
  Nehon 65a8ee0f2e PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. 9 tahun lalu
  Nehon 754c256a66 Merge branch 'master' into PBRisComing 9 tahun lalu
  Nehon 07088452ff Fixed binormal calculation in Single pass lighting 9 tahun lalu
  Paul Speed 2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial 9 tahun lalu
  Rémy Bouquet e452032488 Merge pull request #457 from Perjin/normal_map_shading 9 tahun lalu
  Jan Ivenz b87b582f98 Fix incorrect normal map shading in PBRLighting. 9 tahun lalu
  Rémy Bouquet 911b4be868 Merge pull request #455 from MeFisto94/SplineIssue 9 tahun lalu
  Nehon 5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader 9 tahun lalu
  Kirill Vainer 4d2542c1ed Merge pull request #448 from Dokthar/hoveringtank 9 tahun lalu
  Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 tahun lalu
  MeFisto94 8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read 9 tahun lalu
  Nehon c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. 9 tahun lalu
  MeFisto94 23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. 9 tahun lalu
  Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 tahun lalu
  jmekaelthas 197b9c28e8 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 9 tahun lalu
  jmekaelthas a9a1544681 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 9 tahun lalu
  Nehon b218f4104e Forgot to commit the change in the Cornell box model 9 tahun lalu
  jmekaelthas be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when 9 tahun lalu
  Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 tahun lalu
  Nehon 32be69f3e6 Remove a lot of duplicate code for shadows 9 tahun lalu
  Nehon 107123820b Fixed material exporting NPE when the additionalRenderState is null 9 tahun lalu
  iwgeric ef35af958b Remove logging on touch events 9 tahun lalu
  Rémy Bouquet c3d12f0e4a Merge pull request #444 from InShadow/master 9 tahun lalu
  jmekaelthas 13f68c623c Bugfix: fixed small bug in face triangulation and several computations 9 tahun lalu
  Nehon 26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 9 tahun lalu
  Paul Speed 0b487ee9f3 Moved the file writing in screen shot app state to its own 9 tahun lalu
  Nehon f391b9c3aa Made AbstractControl Implement Cloneable 9 tahun lalu