Nehon
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da9d38fee6
Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
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9 tahun lalu |
Nehon
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e2f180811c
PBR calibration with recent changes
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9 tahun lalu |
Nehon
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7190da4df0
PBRLighting Uses the world normal fetched from the texture...
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9 tahun lalu |
Nehon
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65a8ee0f2e
PBRLighting now use the world normal to fetch irradiance instead of the reflection vector.
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9 tahun lalu |
Nehon
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754c256a66
Merge branch 'master' into PBRisComing
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9 tahun lalu |
Nehon
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07088452ff
Fixed binormal calculation in Single pass lighting
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9 tahun lalu |
Paul Speed
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2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
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9 tahun lalu |
Rémy Bouquet
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e452032488
Merge pull request #457 from Perjin/normal_map_shading
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9 tahun lalu |
Jan Ivenz
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b87b582f98
Fix incorrect normal map shading in PBRLighting.
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9 tahun lalu |
Rémy Bouquet
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911b4be868
Merge pull request #455 from MeFisto94/SplineIssue
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9 tahun lalu |
Nehon
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5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
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9 tahun lalu |
Kirill Vainer
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4d2542c1ed
Merge pull request #448 from Dokthar/hoveringtank
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9 tahun lalu |
Nehon
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493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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9 tahun lalu |
MeFisto94
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8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
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9 tahun lalu |
Nehon
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c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
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9 tahun lalu |
MeFisto94
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23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
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9 tahun lalu |
Paul Speed
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8b1ddbe60f
First round of getting JmeCloneable implemented... added
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9 tahun lalu |
jmekaelthas
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197b9c28e8
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 tahun lalu |
jmekaelthas
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a9a1544681
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 tahun lalu |
Nehon
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b218f4104e
Forgot to commit the change in the Cornell box model
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9 tahun lalu |
jmekaelthas
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be3dc06e28
Bugfix: fixed a bug that caused NPE during vertex groups loading when
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9 tahun lalu |
Nehon
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dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
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9 tahun lalu |
Nehon
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32be69f3e6
Remove a lot of duplicate code for shadows
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9 tahun lalu |
Nehon
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107123820b
Fixed material exporting NPE when the additionalRenderState is null
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9 tahun lalu |
iwgeric
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ef35af958b
Remove logging on touch events
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9 tahun lalu |
Rémy Bouquet
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c3d12f0e4a
Merge pull request #444 from InShadow/master
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9 tahun lalu |
jmekaelthas
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13f68c623c
Bugfix: fixed small bug in face triangulation and several computations
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9 tahun lalu |
Nehon
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26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
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9 tahun lalu |
Paul Speed
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0b487ee9f3
Moved the file writing in screen shot app state to its own
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9 tahun lalu |
Nehon
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f391b9c3aa
Made AbstractControl Implement Cloneable
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9 tahun lalu |