Commit History

Author SHA1 Message Date
  Sha..rd dbc59934a7 * Added new image codec that should be faster for byte component image formats like RGBA8 13 years ago
  Sha..rd 06d18c1366 * When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader 13 years ago
  nor..67 687dbb4d13 SDK: 13 years ago
  nor..67 02ed25ed0d SDK: 13 years ago
  Sha..rd cf2bd1de24 * dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226 13 years ago
  Sha..rd a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG) 13 years ago
  Sha..rd a7bcb2b6e6 * Buggy model no longer has embedded lights 13 years ago
  Sha..rd f9e99ab956 * Fixed rather silly bounding box computation bug. Thanks to @raistm. 13 years ago
  Sha..rd a0d0b0922f * ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models. 13 years ago
  rem..om 5635bc2ff1 Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not. 13 years ago
  rem..om 2577485727 BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one. 13 years ago
  Kae..pl d2e6648eb3 Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates. 13 years ago
  Kae..pl ed2a224829 Bugfix: alpha map cannot be applied to unshaded material. 13 years ago
  Sha..rd 2bfd91ef2e * MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose. 13 years ago
  Sha..rd a2ff0ba179 * Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0 13 years ago
  Sha..rd 8c2bdebbae * AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O. 13 years ago
  Sha..rd 1ddb7903db * OBJ loader now supports loading models that use negative indices in the face statement 13 years ago
  Sha..rd e848c53ef4 * Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model 13 years ago
  Sha..rd 46fb4c43b4 * Fix UTF8 error in ConstraintDefinition 13 years ago
  Kae..pl c929d0ca41 Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic). 13 years ago
  Kae..pl 711b8ab9ca Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes). 13 years ago
  Kae..pl 58bbd2d076 Fix for method that checks if the mesh is a B-Mesh or not. 13 years ago
  Kae..pl a498a1cdc9 Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial. 13 years ago
  Kae..pl e83b15028b Fix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :). 13 years ago
  iwg..ic d2b97fb422 Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest. 13 years ago
  iwg..ic 5a71423624 Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config. 13 years ago
  iwg..ic 3aa223360a Add check for no Vibration Service on Device 13 years ago
  Sha..rd 07a6ca931f * Fix "particlesPerSecond set to 0 accumulates timeDiff" issue 13 years ago
  Sha..rd 6aefda2e38 * BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work. 13 years ago
  Kae..pl 4fa00b6d9a Fix for blender loader classes (latest changes to light and camera loading were taken into account). 13 years ago