sha..rd
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de75b794c2
* Remove duplicate code in MeshLoader that handles loading the material list
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14 年 前 |
sha..rd
|
cfd13e8d33
* Added some new lines here and there
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14 年 前 |
sha..rd
|
177c88d645
* Rewrote handling of URL based locators to use a shared UrlAssetInfo.
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14 年 前 |
sha..rd
|
d8682c94c3
* Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag
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14 年 前 |
nor..67
|
74c636a464
- re-enable copying of javadoc with nightly build
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14 年 前 |
PSp..om
|
d2e2935d90
Default the application timer to NanoTimer. I did this
|
14 年 前 |
nor..67
|
15a37f86ef
(Fixes Issue 415)
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14 年 前 |
bre..ns
|
6712fccbc3
cleaned up terrainQuad constructor.
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14 年 前 |
nor..67
|
866b607acb
- make OptimizeGeometry trigger a change in the file TODO: undo still doesn't work but now the undo button will get lit by the action
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14 年 前 |
nor..67
|
b27a0ae7fb
- sanitize geometry name when creating j3m file
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14 年 前 |
sha..rd
|
f15dfe3011
* Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file
|
14 年 前 |
nor..67
|
f7fdabf9a8
- Change getRelativeAssetPath method to strip only slashes (Fixes issue 412)
|
14 年 前 |
nor..67
|
15eeef7f65
updating windows 32bit bullet native
|
14 年 前 |
nor..67
|
58c54b1aaa
native bullet:
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14 年 前 |
nor..67
|
439c5b36b8
native bullet:
|
14 年 前 |
sha..rd
|
83ab68264b
* Put arrow texture on alien, generate axis for each vertex
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14 年 前 |
sha..rd
|
0e49c439b7
* Javadoc for Asset
|
14 年 前 |
sky..ok
|
6286ac495f
Added Javadoc to TerrainQuad constructors
|
14 年 前 |
Sha..om
|
ec13fbce9a
* Fix blender MTL export issue that causes overly shiny models
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14 年 前 |
rem..om
|
900dc66584
- BloomFilter now sets the background color to BlackNoAlpha instead of Black for glow.
|
14 年 前 |
rem..om
|
7e8b540587
- put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values
|
14 年 前 |
rem..om
|
940edfe914
- BloomFilter, fixed background disapearance issue
|
14 年 前 |
bre..ns
|
0dddd8613f
* fix terrain grid camera offset problem
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14 年 前 |
nor..67
|
9bda4a288e
Removed mergeinfo
|
14 年 前 |
rem..om
|
630b594158
Proper implementation of renderFont in nifty RenderDeviceJme, the last 2 floats are scaleX and scaleY. changed the method accordingly.
|
14 年 前 |
rem..om
|
4c0f7b06ca
- Fixed nifty RenderDeviceJme compilation issue, a new float param has been added to the renderFont method in nifty's RenderDevice interface, it's called "f1" so it's kinda hard to tell what it stands for. For now it's not used in jme's renderFont method.
|
14 年 前 |
rem..om
|
96acebfe4f
- Faster BatchNode
|
14 年 前 |
rem..om
|
a5ff915fc1
- Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation)
|
14 年 前 |
nor..67
|
40e32790d6
- SDK: change Android "run" feature to use new SDK targets
|
14 年 前 |
nor..67
|
c0a35626ef
- SDK: attach awt panel on OGL thread
|
14 年 前 |