コミット履歴

作者 SHA1 メッセージ 日付
  sha..rd de75b794c2 * Remove duplicate code in MeshLoader that handles loading the material list 14 年 前
  sha..rd cfd13e8d33 * Added some new lines here and there 14 年 前
  sha..rd 177c88d645 * Rewrote handling of URL based locators to use a shared UrlAssetInfo. 14 年 前
  sha..rd d8682c94c3 * Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag 14 年 前
  nor..67 74c636a464 - re-enable copying of javadoc with nightly build 14 年 前
  PSp..om d2e2935d90 Default the application timer to NanoTimer. I did this 14 年 前
  nor..67 15a37f86ef (Fixes Issue 415) 14 年 前
  bre..ns 6712fccbc3 cleaned up terrainQuad constructor. 14 年 前
  nor..67 866b607acb - make OptimizeGeometry trigger a change in the file TODO: undo still doesn't work but now the undo button will get lit by the action 14 年 前
  nor..67 b27a0ae7fb - sanitize geometry name when creating j3m file 14 年 前
  sha..rd f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file 14 年 前
  nor..67 f7fdabf9a8 - Change getRelativeAssetPath method to strip only slashes (Fixes issue 412) 14 年 前
  nor..67 15eeef7f65 updating windows 32bit bullet native 14 年 前
  nor..67 58c54b1aaa native bullet: 14 年 前
  nor..67 439c5b36b8 native bullet: 14 年 前
  sha..rd 83ab68264b * Put arrow texture on alien, generate axis for each vertex 14 年 前
  sha..rd 0e49c439b7 * Javadoc for Asset 14 年 前
  sky..ok 6286ac495f Added Javadoc to TerrainQuad constructors 14 年 前
  Sha..om ec13fbce9a * Fix blender MTL export issue that causes overly shiny models 14 年 前
  rem..om 900dc66584 - BloomFilter now sets the background color to BlackNoAlpha instead of Black for glow. 14 年 前
  rem..om 7e8b540587 - put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values 14 年 前
  rem..om 940edfe914 - BloomFilter, fixed background disapearance issue 14 年 前
  bre..ns 0dddd8613f * fix terrain grid camera offset problem 14 年 前
  nor..67 9bda4a288e Removed mergeinfo 14 年 前
  rem..om 630b594158 Proper implementation of renderFont in nifty RenderDeviceJme, the last 2 floats are scaleX and scaleY. changed the method accordingly. 14 年 前
  rem..om 4c0f7b06ca - Fixed nifty RenderDeviceJme compilation issue, a new float param has been added to the renderFont method in nifty's RenderDevice interface, it's called "f1" so it's kinda hard to tell what it stands for. For now it's not used in jme's renderFont method. 14 年 前
  rem..om 96acebfe4f - Faster BatchNode 14 年 前
  rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) 14 年 前
  nor..67 40e32790d6 - SDK: change Android "run" feature to use new SDK targets 14 年 前
  nor..67 c0a35626ef - SDK: attach awt panel on OGL thread 14 年 前