Commit History

Autor SHA1 Mensaxe Data
  Sha..om ec13fbce9a * Fix blender MTL export issue that causes overly shiny models %!s(int64=14) %!d(string=hai) anos
  rem..om 900dc66584 - BloomFilter now sets the background color to BlackNoAlpha instead of Black for glow. %!s(int64=14) %!d(string=hai) anos
  rem..om 7e8b540587 - put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values %!s(int64=14) %!d(string=hai) anos
  rem..om 940edfe914 - BloomFilter, fixed background disapearance issue %!s(int64=14) %!d(string=hai) anos
  bre..ns 0dddd8613f * fix terrain grid camera offset problem %!s(int64=14) %!d(string=hai) anos
  nor..67 9bda4a288e Removed mergeinfo %!s(int64=14) %!d(string=hai) anos
  rem..om 630b594158 Proper implementation of renderFont in nifty RenderDeviceJme, the last 2 floats are scaleX and scaleY. changed the method accordingly. %!s(int64=14) %!d(string=hai) anos
  rem..om 4c0f7b06ca - Fixed nifty RenderDeviceJme compilation issue, a new float param has been added to the renderFont method in nifty's RenderDevice interface, it's called "f1" so it's kinda hard to tell what it stands for. For now it's not used in jme's renderFont method. %!s(int64=14) %!d(string=hai) anos
  rem..om 96acebfe4f - Faster BatchNode %!s(int64=14) %!d(string=hai) anos
  rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) %!s(int64=14) %!d(string=hai) anos
  nor..67 40e32790d6 - SDK: change Android "run" feature to use new SDK targets %!s(int64=14) %!d(string=hai) anos
  nor..67 c0a35626ef - SDK: attach awt panel on OGL thread %!s(int64=14) %!d(string=hai) anos
  voi..om 383e3c513a update nifty jars to latest 1.3.1-SNAPSHOT build %!s(int64=14) %!d(string=hai) anos
  sha..rd 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins %!s(int64=14) %!d(string=hai) anos
  nor..om c0db37d40e update applet zip %!s(int64=14) %!d(string=hai) anos
  sha..rd e9a78c5b61 * Added RenderState.isApply*** methods %!s(int64=14) %!d(string=hai) anos
  rem..om 02bcb358a3 - Fixed max components calculation for temp float array %!s(int64=14) %!d(string=hai) anos
  nor..67 d2c88f2ba2 - SDK: add NiftyGUI example XML files %!s(int64=14) %!d(string=hai) anos
  rem..om fafd79e5d3 - Added textureArray support (thanks to phate666) %!s(int64=14) %!d(string=hai) anos
  rem..om 83f3b2b1a3 - BatchNode now use a temp float array and bulk put data into the floatbuffer instad of iterative puts. (it's faster) %!s(int64=14) %!d(string=hai) anos
  sky..ok 2a1dc06e1d Fix for one more broken URL in the SDK's jme3-core build.xml %!s(int64=14) %!d(string=hai) anos
  sky..ok 32fe6f3546 Fix for broken URL in the SDK's jme3-core build.xml %!s(int64=14) %!d(string=hai) anos
  sha..rd d1e81fc8c9 * Specify library path for JInput as well as LWJGL in case the user's home directory is used for natives %!s(int64=14) %!d(string=hai) anos
  Kae..pl 67930542ee Fixes to Y is up axis arrow. %!s(int64=14) %!d(string=hai) anos
  rem..om 9bf315fbcf Fixed silly copy/paste mistake in LightNode %!s(int64=14) %!d(string=hai) anos
  PSp..om b13809bba3 Fixed the line segment extents so that it doesn't act twice %!s(int64=14) %!d(string=hai) anos
  sha..rd bd5620bf16 * Camera.update() now uses TempVars instead of allocation %!s(int64=14) %!d(string=hai) anos
  sha..rd c590b8d054 * Small javadoc additions in Application %!s(int64=14) %!d(string=hai) anos
  nor..om 3c69e937c4 ignore some folders and files %!s(int64=14) %!d(string=hai) anos
  sha..rd b3f9e87bf1 * package.html files now comply with HTML 4.01 standards %!s(int64=14) %!d(string=hai) anos