Commit historia

Upphovsman SHA1 Meddelande Datum
  Kae..pl f9593adee1 Fixed NPE error when using a single 'None' texture type in the material definition. 13 år sedan
  rem..om 2e704987b9 Fixed alpha variable declaration in SSAO Normal pass shader.Thanks to koris. 13 år sedan
  ShA..Rd 3d60482b46 * Fix paul complaining 13 år sedan
  ShA..Rd 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 år sedan
  bre..ns aeb231904a nav mesh generator remembers params and has tooltips now 13 år sedan
  Kae..pl 2fe4d620d9 Fixing a bug where texture size getter is called before the opengl is initialized. 13 år sedan
  Kae..pl b09e37c9d9 Added support for multilayered images. 13 år sedan
  Kae..pl 96cfd22510 Support for base texture blending for DDS textures. 13 år sedan
  rem..om 9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders 13 år sedan
  Kae..pl be9dc94d88 Removing unused folders. 13 år sedan
  Kae..pl 82c72f004f Removing unused folders. 13 år sedan
  Kae..pl c4bf1b59a0 Removing @Override annotations from methods that implements interfaces (this will make the code Java 5 compatible). 13 år sedan
  rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 år sedan
  Kae..pl 8de8bf2d3e Textures loading refactoring. 13 år sedan
  bre..ns f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag 13 år sedan
  bre..ns a0af5de41e whoopsie, sorry TerrainGrid 13 år sedan
  bre..ns 5dbde4ad06 TerrainQuad documentation patch thanks @slyh 13 år sedan
  bre..ns eac143830f TerrainGrid documentation patch thanks @slyh 13 år sedan
  Kae..pl b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading. 13 år sedan
  rem..om 1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player 13 år sedan
  ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 år sedan
  Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 år sedan
  Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 år sedan
  Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config 13 år sedan
  Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache 13 år sedan
  Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O 13 år sedan
  Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 år sedan
  Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 år sedan
  Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 år sedan
  Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 år sedan