提交历史

作者 SHA1 备注 提交日期
  javasabr 69b7f7e655 fixed some changes. 8 年之前
  javasabr bc1584d239 made the method as public. 8 年之前
  javasabr 15fd80d67f Some improvements with terrain LOD control: 8 年之前
  javasabr 6e07a214c6 Added a lit bit improvements for SafeArrayList: 8 年之前
  javasabr 43b52cb77c Fixed finding definitions during material loading. 7 年之前
  javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. 7 年之前
  MeFisto94 9100cff4aa BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture 8 年之前
  MeFisto94 1b76160410 Blender Importer: Don't crash when a packed texture couldn't be loaded 8 年之前
  NemesisMate 5d729af1c4 Fixed a IndexOutOfBoundsException when residual weights are present 8 年之前
  NemesisMate 893741701b Fixed #642 8 年之前
  NemesisMate a9cf6a348f Fix #646 8 年之前
  NemesisMate ab8ddd5ab5 Added missing var declaration. 8 年之前
  NemesisMate 7aafb514bf Fixed #652 8 年之前
  javasabr 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. 7 年之前
  javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. 7 年之前
  Rickard Edén 74f2f703b3 Several changes to load cinematics 7 年之前
  Rickard Edén ae97614c83 Trying to make Cinematic serialization work. 7 年之前
  Nehon 2120c9d334 Attempt to fix a direct memory deallocation crash on android 7 年之前
  Nehon 87cfae6d7b Fixed InstancedGeometry shadow mode 7 年之前
  empirephoenix ede080ad71 Merge pull request #773 from stephengold/master 7 年之前
  Stephen Gold 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape 7 年之前
  javasabr 9578b0410e extended some things from shader node system. 7 年之前
  javasabr 839ffdd4f2 fixed the problem with saving/loading light probes. 7 年之前
  Stephen Gold 47a46a8250 Merge pull request #763 from stephengold/master 7 年之前
  Nehon e4b6bf82a2 Better PBR env map generation 7 年之前
  Stephen Gold 3328f2a3a7 fix issue #762 (WireSphere generates parallels with wrong radii) 7 年之前
  Nehon 171007693b De duplicate imports when generating a shader from shader nodes 7 年之前
  Rickard Edén eb6ce4d4b4 Merge pull request #755 from ZNixian/master 8 年之前
  Rickard Edén 29726ccb88 Merge pull request #757 from neph1/osvr_viewmanager 8 年之前
  Rickard Edén 7c00561a3c reverting orientation changes. 8 年之前