Paul Speed
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af04bf9d22
Forcing one of the files to change so we might actually get a new build.
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empirephoenix
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2761bc3677
Merge pull request #615 from riccardobl/FixMeshCollisionShapeJ3oReadv3.1
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Riccardo Balbo
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1ae6e98d05
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
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Nehon
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69cd160956
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
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Nehon
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789daa6295
Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique
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Rémy Bouquet
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659ed8fd23
Merge pull request #602 from stephengold/v3.1
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Stephen Gold
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f3e2925bd8
fix errors in how vector projection is calculated
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Rémy Bouquet
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5d2c89f040
Merge pull request #599 from stephengold/v3.1
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Stephen Gold
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ac8eb4d40a
CapsuleCollisionShape: warn about scaling only if it's not identity
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Nehon
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aae6170cc5
Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
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iwgeric
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7ecb81c230
Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories.
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Paul Speed
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63e8c9c485
Convert Skeleton and Bone over to use the JME cloner system for cloning...
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empirephoenix
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975954fb17
Merge pull request #575 from Fadorico/upstream3.1
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Paul Speed
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92b5d40003
Modified BitmapTextPage to always deep clone its mesh since otherwise
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Paul Speed
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4952ad0cb5
Broke out the Serializer's static initializer into a separate initialize()
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Paul Speed
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a13a3a7f09
Another bitmap text clone fix. The text pages array (the list of the actual geometry of
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Paul Speed
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735397f16e
Another fix for BitmapText cloning where the regular clone() was
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Paul Speed
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c1764bc425
Fixed the cloned Letters to use the cloned StringBlock instead of the
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Paul Speed
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da1b7da329
Added a test for cloning BitmapText.
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Paul Speed
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e879a0e142
Fix for issue #577 StringBlock cannot be cloned with the cloner because
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Fadorico
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e3bd122519
Write/read the width and height of the quad
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Kirill Vainer
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72b9f186ed
fix broken bullet native source url
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Kirill Vainer
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8c4b44941e
Fix #550
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Nehon
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a71fb286f4
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
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Nehon
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69d8e5d13e
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
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Paul Speed
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4919620e61
Improved the "compare result changed" error message to include the most
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Nehon
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1315af8d52
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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Nehon
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efd47c4347
fixed some javadoc in AbstractShadowRenderer
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Nehon
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142b006ad6
Fixed post shadow filter for glsl1.5
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Nehon
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9500227ca7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
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