A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Normen Hansen 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 lat temu
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 lat temu
jme3-android 31bc6bf526 Add a default app profiler for Android. 10 lat temu
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 lat temu
jme3-blender c9eadcc762 Bugfix: fixed a bug that caused ugly artifacts to appear sometimes while 10 lat temu
jme3-bullet 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 11 lat temu
jme3-bullet-native 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 lat temu
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 lat temu
jme3-core a3f9b75d0b Added proper naming of const in Optics.glsllib and some define tests to avoid name collision when importing several glsllib 10 lat temu
jme3-desktop 32f4245aff - fix osx bullet binary path 10 lat temu
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 11 lat temu
jme3-examples 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 lat temu
jme3-ios 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 lat temu
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 11 lat temu
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 lat temu
jme3-jogl 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 lat temu
jme3-lwjgl 995ab83a9e Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer. 10 lat temu
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 lat temu
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 11 lat temu
jme3-plugins 9eca2251a9 Handle more gracefully the case where a texture 10 lat temu
jme3-terrain c55717141e Single pass lighting implementation. 11 lat temu
jme3-testdata a8c5e0f10d Fix crash in tests that use the tree model 10 lat temu
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 lat temu
sdk 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 lat temu
.gitignore 1977efd3cf - update gitignore to not ignore the precompiled bullet natives 10 lat temu
.travis.yml c5775ec30d Use default JDK for travis build 10 lat temu
CONTRIBUTING.md 22de97ef9a update steps for eclipse setup and building project 10 lat temu
README.md fba87fb0ea Added README.md v1 11 lat temu
build.gradle 6ff69cccf6 - add run task to jme3-examples 10 lat temu
common.gradle 69f8e58d84 - change source compatibility to 1.6 10 lat temu
gradle.properties 08ac64cd63 Remove GL autogen since the GL interface has now been generated and is final 10 lat temu
gradlew fbea47e407 add gradle wrapper 11 lat temu
gradlew.bat fbea47e407 add gradle wrapper 11 lat temu
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 lat temu

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!