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- #import "Common/ShaderLib/BasicShadow.glsllib"
- uniform SHADOWMAP m_ShadowMap;
- varying vec4 projCoord;
- void main() {
- vec4 coord = projCoord;
- coord.xyz /= coord.w;
- float shad = Shadow_GetShadow(m_ShadowMap, coord) * 0.7 + 0.3;
- gl_FragColor = vec4(shad,shad,shad,1.0);
- }
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