BasicPostShadow.frag 295 B

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  1. #import "Common/ShaderLib/BasicShadow.glsllib"
  2. uniform SHADOWMAP m_ShadowMap;
  3. varying vec4 projCoord;
  4. void main() {
  5. vec4 coord = projCoord;
  6. coord.xyz /= coord.w;
  7. float shad = Shadow_GetShadow(m_ShadowMap, coord) * 0.7 + 0.3;
  8. gl_FragColor = vec4(shad,shad,shad,1.0);
  9. }