A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon 1b7421a153 Used correct colorSpace in android Image loaders 11 年 前
gradle fbea47e407 add gradle wrapper 11 年 前
jme3-android 1b7421a153 Used correct colorSpace in android Image loaders 11 年 前
jme3-android-native 8b912cd768 change method to check for existance of the android ndk 11 年 前
jme3-blender 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 年 前
jme3-bullet 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 年 前
jme3-bullet-native a43b5c1835 remove android mk files from bullet-native. android native bullet has it's own subproject 11 年 前
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet 11 年 前
jme3-core 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 年 前
jme3-desktop e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 年 前
jme3-effects 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 年 前
jme3-examples fa41da59a4 * Fix outstanding cloning related issues in InstancedNode 11 年 前
jme3-gl-autogen a08c7ae193 GLAutoGen 11 年 前
jme3-ios 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 年 前
jme3-jbullet bf4a810272 - change push() --> add() for physics collision events 11 年 前
jme3-jogg 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 年 前
jme3-jogl 54ffe15dda * Switch to new native library loader 11 年 前
jme3-lwjgl a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app 11 年 前
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 年 前
jme3-niftygui 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 年 前
jme3-plugins ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 11 年 前
jme3-terrain 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 年 前
jme3-testdata a16857c8f4 switch to gradle layout 11 年 前
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 年 前
sdk 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" 11 年 前
.gitignore 9c8f1b8b75 added *.dll to git ignore because I was tired to see extracted natives in my working copy 11 年 前
CONTRIBUTING.md 414854004f Update CONTRIBUTING.md 11 年 前
README.md fba87fb0ea Added README.md v1 11 年 前
build.gradle 7df6235dcd The packaged zip now contains the sources 11 年 前
common.gradle 539c2e65fc - update JmeVersion automatically in build script 11 年 前
gradle.properties 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" 11 年 前
gradlew fbea47e407 add gradle wrapper 11 年 前
gradlew.bat fbea47e407 add gradle wrapper 11 年 前
settings.gradle 0aeb807ffe * Added GL interface generator tool 11 年 前

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!