A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

David Bernard 23f5b3ad01 build: quick fix to run javadoc with jdk < 1.8 vor 10 Jahren
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 vor 10 Jahren
jme3-android 40926dc32d AssetConfig: Platform asset config now returned as URL vor 10 Jahren
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds vor 10 Jahren
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which vor 10 Jahren
jme3-bullet 409f5ab766 A very small change that creates two getters in VehicleWheel,, vor 10 Jahren
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue vor 10 Jahren
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds vor 10 Jahren
jme3-core d6c6884066 Removed code duplication in BatchNode vor 10 Jahren
jme3-desktop 40926dc32d AssetConfig: Platform asset config now returned as URL vor 10 Jahren
jme3-effects 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures vor 10 Jahren
jme3-examples 46c00c95b3 Merge pull request #226 from jMonkeyEngine/pr/223 vor 10 Jahren
jme3-ios 40926dc32d AssetConfig: Platform asset config now returned as URL vor 10 Jahren
jme3-jbullet d40de2629d made change also for jbullet vor 10 Jahren
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis vor 10 Jahren
jme3-jogl 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit vor 10 Jahren
jme3-lwjgl 5c70938ccf Added GL_PATCHES as new constant vor 10 Jahren
jme3-networking 2aa6f9f521 Fixed BufferUnderflowException vor 10 Jahren
jme3-niftygui d4ade2473f feature: Update Nifty GUI to version 1.4.1 vor 10 Jahren
jme3-plugins d55a859240 FBXLoader: add class to dump FBX binary files as text vor 10 Jahren
jme3-terrain 621f6de083 Terrain GLSL shader: fix incorrect glsllib import vor 10 Jahren
jme3-testdata a793c818d6 Renamed the shaders vor 10 Jahren
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. vor 10 Jahren
sdk 851af2f7bc MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread. vor 10 Jahren
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) vor 10 Jahren
.nb-gradle-properties f33fb69803 Add default license for new files vor 10 Jahren
.travis.yml c5775ec30d Use default JDK for travis build vor 10 Jahren
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md vor 10 Jahren
README.md b4a9ca4bee Update README.md vor 10 Jahren
build.gradle abb2b784e0 Javadoc: Add engine overview vor 10 Jahren
common.gradle 23f5b3ad01 build: quick fix to run javadoc with jdk < 1.8 vor 10 Jahren
gradle.properties 5c1fe73530 Update gradle.properties vor 10 Jahren
gradlew fbea47e407 add gradle wrapper vor 11 Jahren
gradlew.bat fbea47e407 add gradle wrapper vor 11 Jahren
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview vor 10 Jahren
license.txt f33fb69803 Add default license for new files vor 10 Jahren
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries vor 10 Jahren

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!