A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. преди 11 години
gradle fbea47e407 add gradle wrapper преди 11 години
jme3-android 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable преди 11 години
jme3-android-native 8b912cd768 change method to check for existance of the android ndk преди 11 години
jme3-blender 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. преди 11 години
jme3-bullet 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. преди 11 години
jme3-bullet-native a43b5c1835 remove android mk files from bullet-native. android native bullet has it's own subproject преди 11 години
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet преди 11 години
jme3-core 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. преди 11 години
jme3-desktop e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. преди 11 години
jme3-effects 406d244e01 * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher преди 11 години
jme3-examples b090305865 * Make sure we load the auxilary jinput library as well (required on windows) преди 11 години
jme3-gl-autogen a08c7ae193 GLAutoGen преди 11 години
jme3-ios 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable преди 11 години
jme3-jbullet bf4a810272 - change push() --> add() for physics collision events преди 11 години
jme3-jogg 7a000bb5fe use maven repo version of j-ogg and j-vorbisd преди 11 години
jme3-jogl 54ffe15dda * Switch to new native library loader преди 11 години
jme3-lwjgl a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app преди 11 години
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint преди 11 години
jme3-niftygui 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead преди 11 години
jme3-plugins ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 преди 11 години
jme3-terrain 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references преди 11 години
jme3-testdata a16857c8f4 switch to gradle layout преди 11 години
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd преди 11 години
sdk 4d861ce90d SDK : One can now rename or delete an animation in the Scene Explorer преди 11 години
.gitignore 388ad9157f Added eclipse project entries to gitignore. преди 11 години
CONTRIBUTING.md 414854004f Update CONTRIBUTING.md преди 11 години
README.md fba87fb0ea Added README.md v1 преди 11 години
build.gradle 510e9137d8 * Disable doclint if building on Java 8 to avoid failed build преди 11 години
common.gradle 539c2e65fc - update JmeVersion automatically in build script преди 11 години
gradle.properties 0aeb807ffe * Added GL interface generator tool преди 11 години
gradlew fbea47e407 add gradle wrapper преди 11 години
gradlew.bat fbea47e407 add gradle wrapper преди 11 години
settings.gradle 0aeb807ffe * Added GL interface generator tool преди 11 години

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!