A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

jmekaelthas 40c942ff66 Bugfix: fixed NullPointerExceptions and IndexOutOfBoundExceptions in 10 年之前
gradle 39df98da34 Update gradle version from 1.11 to 1.12 (stable) 11 年之前
jme3-android 8426bb7baf Officially switch to the new Android audio system (PART 2..) 10 年之前
jme3-android-native 4e04f4629a Native tremor decoder is now built in release mode 10 年之前
jme3-blender 40c942ff66 Bugfix: fixed NullPointerExceptions and IndexOutOfBoundExceptions in 10 年之前
jme3-bullet 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 11 年之前
jme3-bullet-native a18c568579 Fix native bullet build on Linux 11 年之前
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet 11 年之前
jme3-core 64b3be5334 Fix incorrect animation when dynamically switching from SW anim -> HW anim 10 年之前
jme3-desktop 5f33bdfa95 JOAL audio renderer to use the unified OpenAL backend as well 10 年之前
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 11 年之前
jme3-examples 62cfbc8a3e Remove usage of all deprecated image formats 11 年之前
jme3-gl-autogen a08c7ae193 GLAutoGen 11 年之前
jme3-ios 2ec7366fde Initialize OpenAL context in the render thread 10 年之前
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 11 年之前
jme3-jogg e1910fdff2 Fix OGG/Vorbis stream looping 10 年之前
jme3-jogl 5f33bdfa95 JOAL audio renderer to use the unified OpenAL backend as well 10 年之前
jme3-lwjgl de0027eee3 Fix OGL version parsing 10 年之前
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 年之前
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 11 年之前
jme3-plugins e8ca5fe8ff fixed Issue in MeshLoader introduce in a previous commit 10 年之前
jme3-terrain c55717141e Single pass lighting implementation. 11 年之前
jme3-testdata c98da31999 Make pond shader look less shiny 11 年之前
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 年之前
sdk 0c83407f99 Try to fix Travis build error 10 年之前
.gitignore d6e427a50f Update .gitignore with new ignore files for jme3-android-native project 11 年之前
.travis.yml 96c3e554f4 Disable NDK downloading for Travis CI build 10 年之前
CONTRIBUTING.md 414854004f Update CONTRIBUTING.md 11 年之前
README.md fba87fb0ea Added README.md v1 11 年之前
build.gradle 39df98da34 Update gradle version from 1.11 to 1.12 (stable) 11 年之前
common.gradle 539c2e65fc - update JmeVersion automatically in build script 11 年之前
gradle.properties 54979b33e3 Enable SDK build again by default (seems to work on Travis now) 11 年之前
gradlew fbea47e407 add gradle wrapper 11 年之前
gradlew.bat fbea47e407 add gradle wrapper 11 年之前
settings.gradle 0aeb807ffe * Added GL interface generator tool 11 年之前

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!