|
.github
|
391e0dc6d0
Update checkout action to v2
|
5 سال پیش |
|
gradle
|
694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
|
7 سال پیش |
|
jme3-android
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 سال پیش |
|
jme3-android-examples
|
663c9776e8
Android openGL ES 3 support (#1147)
|
6 سال پیش |
|
jme3-android-native
|
836455826b
Fix openal-soft dead link
|
5 سال پیش |
|
jme3-blender
|
80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage (#1146)
|
6 سال پیش |
|
jme3-bullet
|
75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
|
6 سال پیش |
|
jme3-bullet-native
|
128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
|
6 سال پیش |
|
jme3-bullet-native-android
|
128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
|
6 سال پیش |
|
jme3-core
|
5100d0b995
UBO: GL_INVALID_ENUM on Mesa
|
5 سال پیش |
|
jme3-desktop
|
3e89cd1377
define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182)
|
6 سال پیش |
|
jme3-effects
|
663c9776e8
Android openGL ES 3 support (#1147)
|
6 سال پیش |
|
jme3-examples
|
1198908555
Lwjgl3 restart input handle (#1268)
|
5 سال پیش |
|
jme3-ios
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 سال پیش |
|
jme3-jbullet
|
75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
|
6 سال پیش |
|
jme3-jogg
|
826908b042
correct more grammar/spelling errors in comments
|
8 سال پیش |
|
jme3-jogl
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 سال پیش |
|
jme3-lwjgl
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 سال پیش |
|
jme3-lwjgl3
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 سال پیش |
|
jme3-networking
|
f312608725
Fixed ClassCastException in RMI implementation. (#1195)
|
6 سال پیش |
|
jme3-niftygui
|
194ae883c5
fix for issue #99 (pr #1082)
|
6 سال پیش |
|
jme3-plugins
|
5eaf653de9
address issue #1119 (serialization with protected/private constructor) (#1181)
|
6 سال پیش |
|
jme3-terrain
|
55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
|
5 سال پیش |
|
jme3-testdata
|
663c9776e8
Android openGL ES 3 support (#1147)
|
6 سال پیش |
|
jme3-vr
|
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 سال پیش |
|
lib
|
663c9776e8
Android openGL ES 3 support (#1147)
|
6 سال پیش |
|
.gitignore
|
88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
|
6 سال پیش |
|
.nb-gradle-properties
|
f33fb69803
Add default license for new files
|
11 سال پیش |
|
CONTRIBUTING.md
|
7a4e881bc6
Adding link to project tab. (#1170)
|
6 سال پیش |
|
README.md
|
69ef8efcce
Github Actions
|
6 سال پیش |
|
bintray.gradle
|
2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
|
10 سال پیش |
|
build.gradle
|
17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
|
5 سال پیش |
|
common-android-app.gradle
|
816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
|
6 سال پیش |
|
common.gradle
|
816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
|
6 سال پیش |
|
gradle.properties
|
8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
|
6 سال پیش |
|
gradlew
|
694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
|
7 سال پیش |
|
gradlew.bat
|
9c0b977154
upgrade to gradle 4.1
|
8 سال پیش |
|
javadoc-overview.html
|
abb2b784e0
Javadoc: Add engine overview
|
11 سال پیش |
|
license.txt
|
f33fb69803
Add default license for new files
|
11 سال پیش |
|
local.properties
|
bea1601994
jme3-android-examples: add project for android examples
|
10 سال پیش |
|
natives-snapshot.properties
|
584bb79392
[skip ci] update natives snapshot
|
6 سال پیش |
|
settings.gradle
|
59d41c865b
First jme3-vr commit
|
9 سال پیش |
|
version.gradle
|
8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
|
6 سال پیش |