A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord 798ec94b11 Minor cleanup for previous merge 11 年 前
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 11 年 前
jme3-android 8426bb7baf Officially switch to the new Android audio system (PART 2..) 11 年 前
jme3-android-native 4e04f4629a Native tremor decoder is now built in release mode 11 年 前
jme3-blender 05bdd7b1c9 Bugfix: fixed artifacts that were caused by adding bones with no weight 11 年 前
jme3-bullet 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 11 年 前
jme3-bullet-native e3497dcf50 Switch from gradle 1.12 to 2.2.1 11 年 前
jme3-bullet-native-android 44db44ee56 Add updated bullet native android libs 11 年 前
jme3-core 798ec94b11 Minor cleanup for previous merge 11 年 前
jme3-desktop ec6befeeaa AWT panels: fix flipped coords when mouse pressed or released 11 年 前
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 11 年 前
jme3-examples 62cfbc8a3e Remove usage of all deprecated image formats 11 年 前
jme3-gl-autogen a08c7ae193 GLAutoGen 11 年 前
jme3-ios 2ec7366fde Initialize OpenAL context in the render thread 11 年 前
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 11 年 前
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 11 年 前
jme3-jogl 5f33bdfa95 JOAL audio renderer to use the unified OpenAL backend as well 11 年 前
jme3-lwjgl af58aeb779 Fix Renderer.copyFrameBuffer() exception 11 年 前
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 年 前
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 11 年 前
jme3-plugins e8ca5fe8ff fixed Issue in MeshLoader introduce in a previous commit 11 年 前
jme3-terrain c55717141e Single pass lighting implementation. 11 年 前
jme3-testdata c98da31999 Make pond shader look less shiny 11 年 前
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 年 前
sdk 17998b4006 Make sure core openal package is listed in SDK baselibs 11 年 前
.gitignore d6e427a50f Update .gitignore with new ignore files for jme3-android-native project 11 年 前
.travis.yml 96c3e554f4 Disable NDK downloading for Travis CI build 11 年 前
CONTRIBUTING.md 22de97ef9a update steps for eclipse setup and building project 11 年 前
README.md fba87fb0ea Added README.md v1 11 年 前
build.gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 11 年 前
common.gradle 539c2e65fc - update JmeVersion automatically in build script 11 年 前
gradle.properties 54979b33e3 Enable SDK build again by default (seems to work on Travis now) 11 年 前
gradlew fbea47e407 add gradle wrapper 11 年 前
gradlew.bat fbea47e407 add gradle wrapper 11 年 前
settings.gradle 0aeb807ffe * Added GL interface generator tool 11 年 前

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!