A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Paul Speed 8b34e4890a Fixed a comment to be more accurate with respect 10 years ago
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android ed4b70bcad GLTiming: new GL wrapper to profile GL calls 10 years ago
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender 20ea38e97e Bugfix: fixed some of the artifacts (unfortunately no all of them) that 10 years ago
jme3-bullet 92b2ec664e Fixed typo #258 10 years ago
jme3-bullet-native fe7f30d5ec Native SweepTest: fix formatting 10 years ago
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core 1fec72605f SPLighting.frag: fix syntax error with vertex lighting enabled 10 years ago
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-effects ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) 10 years ago
jme3-examples 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) 10 years ago
jme3-ios ed4b70bcad GLTiming: new GL wrapper to profile GL calls 10 years ago
jme3-jbullet d40de2629d made change also for jbullet 10 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 10 years ago
jme3-lwjgl 5cf6b0c9a6 LwjglContext: add custom handler for GL debug messages 10 years ago
jme3-networking 8b34e4890a Fixed a comment to be more accurate with respect 10 years ago
jme3-niftygui d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images 10 years ago
jme3-plugins ed2be5e542 FBX: new FBX importer (not yet enabled - old importer still used by default) 10 years ago
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata 51952de16a jme3-testdata: fix issue #241 10 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
sdk a9913e4349 Merge pull request #260 from Dokthar/scenecomposer/master 10 years ago
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
.travis.yml c5775ec30d Use default JDK for travis build 10 years ago
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md 10 years ago
README.md d884ecb317 Update README.md 10 years ago
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 years ago
common.gradle 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() 10 years ago
gradle.properties 5c1fe73530 Update gradle.properties 10 years ago
gradlew fbea47e407 add gradle wrapper 11 years ago
gradlew.bat fbea47e407 add gradle wrapper 11 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!