A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Paul Speed 8b34e4890a Fixed a comment to be more accurate with respect %!s(int64=10) %!d(string=hai) anos
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 %!s(int64=10) %!d(string=hai) anos
jme3-android ed4b70bcad GLTiming: new GL wrapper to profile GL calls %!s(int64=10) %!d(string=hai) anos
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds %!s(int64=10) %!d(string=hai) anos
jme3-blender 20ea38e97e Bugfix: fixed some of the artifacts (unfortunately no all of them) that %!s(int64=10) %!d(string=hai) anos
jme3-bullet 92b2ec664e Fixed typo #258 %!s(int64=10) %!d(string=hai) anos
jme3-bullet-native fe7f30d5ec Native SweepTest: fix formatting %!s(int64=10) %!d(string=hai) anos
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds %!s(int64=10) %!d(string=hai) anos
jme3-core 1fec72605f SPLighting.frag: fix syntax error with vertex lighting enabled %!s(int64=10) %!d(string=hai) anos
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". %!s(int64=10) %!d(string=hai) anos
jme3-effects ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) %!s(int64=10) %!d(string=hai) anos
jme3-examples 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) %!s(int64=10) %!d(string=hai) anos
jme3-ios ed4b70bcad GLTiming: new GL wrapper to profile GL calls %!s(int64=10) %!d(string=hai) anos
jme3-jbullet d40de2629d made change also for jbullet %!s(int64=10) %!d(string=hai) anos
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis %!s(int64=10) %!d(string=hai) anos
jme3-jogl 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 %!s(int64=10) %!d(string=hai) anos
jme3-lwjgl 5cf6b0c9a6 LwjglContext: add custom handler for GL debug messages %!s(int64=10) %!d(string=hai) anos
jme3-networking 8b34e4890a Fixed a comment to be more accurate with respect %!s(int64=10) %!d(string=hai) anos
jme3-niftygui d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images %!s(int64=10) %!d(string=hai) anos
jme3-plugins ed2be5e542 FBX: new FBX importer (not yet enabled - old importer still used by default) %!s(int64=10) %!d(string=hai) anos
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". %!s(int64=10) %!d(string=hai) anos
jme3-testdata 51952de16a jme3-testdata: fix issue #241 %!s(int64=10) %!d(string=hai) anos
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. %!s(int64=10) %!d(string=hai) anos
sdk a9913e4349 Merge pull request #260 from Dokthar/scenecomposer/master %!s(int64=10) %!d(string=hai) anos
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) %!s(int64=10) %!d(string=hai) anos
.nb-gradle-properties f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
.travis.yml c5775ec30d Use default JDK for travis build %!s(int64=10) %!d(string=hai) anos
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md %!s(int64=10) %!d(string=hai) anos
README.md d884ecb317 Update README.md %!s(int64=10) %!d(string=hai) anos
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) %!s(int64=10) %!d(string=hai) anos
common.gradle 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() %!s(int64=10) %!d(string=hai) anos
gradle.properties 5c1fe73530 Update gradle.properties %!s(int64=10) %!d(string=hai) anos
gradlew fbea47e407 add gradle wrapper %!s(int64=11) %!d(string=hai) anos
gradlew.bat fbea47e407 add gradle wrapper %!s(int64=11) %!d(string=hai) anos
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview %!s(int64=10) %!d(string=hai) anos
license.txt f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries %!s(int64=10) %!d(string=hai) anos

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!