A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

michael aa88bef2bb Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine into GL4ShaderSupport há 10 anos atrás
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 há 10 anos atrás
jme3-android 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) há 10 anos atrás
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds há 10 anos atrás
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which há 10 anos atrás
jme3-bullet 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove há 10 anos atrás
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue há 10 anos atrás
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds há 10 anos atrás
jme3-core 99d69d1d01 Fixed formatting thanks to EmpirePhoenix há 10 anos atrás
jme3-desktop dd66d21147 Changed jME's default splash screen há 10 anos atrás
jme3-effects 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures há 10 anos atrás
jme3-examples 1cce72cd0a Allow modifing of the tess factor with keys a and y há 10 anos atrás
jme3-ios ee151af5d2 iOS: use generic GLRenderer (untested) há 10 anos atrás
jme3-jbullet 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove há 10 anos atrás
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis há 10 anos atrás
jme3-jogl 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit há 10 anos atrás
jme3-lwjgl 5c70938ccf Added GL_PATCHES as new constant há 10 anos atrás
jme3-networking 2aa6f9f521 Fixed BufferUnderflowException há 10 anos atrás
jme3-niftygui d4ade2473f feature: Update Nifty GUI to version 1.4.1 há 10 anos atrás
jme3-plugins d3b71cd946 OgreXML material loading: some material state was not reset, causing it to leak to other models há 10 anos atrás
jme3-terrain 621f6de083 Terrain GLSL shader: fix incorrect glsllib import há 10 anos atrás
jme3-testdata 1cce72cd0a Allow modifing of the tess factor with keys a and y há 10 anos atrás
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. há 10 anos atrás
sdk 7037d8cc62 Changed j3o icon há 10 anos atrás
.gitignore 99d69d1d01 Fixed formatting thanks to EmpirePhoenix há 10 anos atrás
.nb-gradle-properties f33fb69803 Add default license for new files há 10 anos atrás
.travis.yml c5775ec30d Use default JDK for travis build há 10 anos atrás
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md há 10 anos atrás
README.md b4a9ca4bee Update README.md há 10 anos atrás
build.gradle abb2b784e0 Javadoc: Add engine overview há 10 anos atrás
common.gradle 3d8a1d4bad - make javadoc output more readable há 10 anos atrás
gradle.properties 5c1fe73530 Update gradle.properties há 10 anos atrás
gradlew fbea47e407 add gradle wrapper há 11 anos atrás
gradlew.bat fbea47e407 add gradle wrapper há 11 anos atrás
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview há 10 anos atrás
license.txt f33fb69803 Add default license for new files há 10 anos atrás
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries há 10 anos atrás

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!