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gradle
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fbea47e407
add gradle wrapper
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11 years ago |
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jme3-android
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65094e9ca1
* Put the shader compile log on the next line so its slightly more readable
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11 years ago |
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jme3-android-native
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8b912cd768
change method to check for existance of the android ndk
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11 years ago |
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jme3-blender
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3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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11 years ago |
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jme3-bullet
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8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
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11 years ago |
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jme3-bullet-native
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a43b5c1835
remove android mk files from bullet-native. android native bullet has it's own subproject
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11 years ago |
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jme3-bullet-native-android
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26c08caa8c
add separate project files for building android native bullet
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11 years ago |
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jme3-core
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eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
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11 years ago |
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jme3-desktop
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e637cd0b7a
* NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name.
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11 years ago |
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jme3-effects
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406d244e01
* ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher
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11 years ago |
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jme3-examples
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eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
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11 years ago |
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jme3-gl-autogen
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a08c7ae193
GLAutoGen
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11 years ago |
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jme3-ios
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65094e9ca1
* Put the shader compile log on the next line so its slightly more readable
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11 years ago |
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jme3-jbullet
|
bf4a810272
- change push() --> add() for physics collision events
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11 years ago |
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jme3-jogg
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7a000bb5fe
use maven repo version of j-ogg and j-vorbisd
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11 years ago |
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jme3-jogl
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54ffe15dda
* Switch to new native library loader
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11 years ago |
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jme3-lwjgl
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a166e8cb17
* Avoid "AL not closed" error by joining with audio thread when exiting app
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11 years ago |
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jme3-networking
|
f31911f039
* Fix java 8 syntax error in UdpEndpoint
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11 years ago |
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jme3-niftygui
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99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
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11 years ago |
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jme3-plugins
|
ad7fdb6fab
* Deprecate texture wrap modes not supported in OpenGL 3
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11 years ago |
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jme3-terrain
|
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
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11 years ago |
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jme3-testdata
|
a16857c8f4
switch to gradle layout
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11 years ago |
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lib
|
7a000bb5fe
use maven repo version of j-ogg and j-vorbisd
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11 years ago |
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sdk
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330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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11 years ago |
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.gitignore
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9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
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11 years ago |
|
CONTRIBUTING.md
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414854004f
Update CONTRIBUTING.md
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11 years ago |
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README.md
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fba87fb0ea
Added README.md v1
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11 years ago |
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build.gradle
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7df6235dcd
The packaged zip now contains the sources
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11 years ago |
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common.gradle
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539c2e65fc
- update JmeVersion automatically in build script
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11 years ago |
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gradle.properties
|
330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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11 years ago |
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gradlew
|
fbea47e407
add gradle wrapper
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11 years ago |
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gradlew.bat
|
fbea47e407
add gradle wrapper
|
11 years ago |
|
settings.gradle
|
0aeb807ffe
* Added GL interface generator tool
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11 years ago |