A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

David Bernard f26b53fcb7 SDK: remove duplicate code in AbstractSceneExplorer's constructor 11 anos atrás
gradle fbea47e407 add gradle wrapper 11 anos atrás
jme3-android 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 anos atrás
jme3-android-native 8b912cd768 change method to check for existance of the android ndk 11 anos atrás
jme3-blender 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 anos atrás
jme3-bullet 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 anos atrás
jme3-bullet-native a43b5c1835 remove android mk files from bullet-native. android native bullet has it's own subproject 11 anos atrás
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet 11 anos atrás
jme3-core 65d83b37f0 * Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used. 11 anos atrás
jme3-desktop 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 anos atrás
jme3-effects 406d244e01 * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 anos atrás
jme3-examples 52cd458601 * Added two missing 32-bit image formats to TestImageRaster: ARGB8 and BGRA8 11 anos atrás
jme3-ios 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 anos atrás
jme3-jbullet bf4a810272 - change push() --> add() for physics collision events 11 anos atrás
jme3-jogg 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 anos atrás
jme3-jogl 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 anos atrás
jme3-lwjgl 2aad768c8a * Forgot to remove withSRGB from LwjglCanvas 11 anos atrás
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 anos atrás
jme3-niftygui 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 anos atrás
jme3-plugins 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 anos atrás
jme3-terrain 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 anos atrás
jme3-testdata a16857c8f4 switch to gradle layout 11 anos atrás
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 anos atrás
sdk f26b53fcb7 SDK: remove duplicate code in AbstractSceneExplorer's constructor 11 anos atrás
.gitignore 76088011a7 gitignore: ignore directory instead of files 11 anos atrás
CONTRIBUTING.md 414854004f Update CONTRIBUTING.md 11 anos atrás
README.md fba87fb0ea Added README.md v1 11 anos atrás
build.gradle 510e9137d8 * Disable doclint if building on Java 8 to avoid failed build 11 anos atrás
common.gradle 539c2e65fc - update JmeVersion automatically in build script 11 anos atrás
gradle.properties 539c2e65fc - update JmeVersion automatically in build script 11 anos atrás
gradlew fbea47e407 add gradle wrapper 11 anos atrás
gradlew.bat fbea47e407 add gradle wrapper 11 anos atrás
settings.gradle 1ef1420c4d update settings.gradle to include android native bullet project 11 anos atrás

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!