A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon f31fee4f9a Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change 11 년 전
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 11 년 전
jme3-android 40926dc32d AssetConfig: Platform asset config now returned as URL 11 년 전
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 11 년 전
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which 11 년 전
jme3-bullet 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 11 년 전
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue 11 년 전
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 11 년 전
jme3-core 40926dc32d AssetConfig: Platform asset config now returned as URL 11 년 전
jme3-desktop 40926dc32d AssetConfig: Platform asset config now returned as URL 11 년 전
jme3-effects 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 11 년 전
jme3-examples a374e73376 AssetManager: adjust usage according to latest changes 11 년 전
jme3-ios 40926dc32d AssetConfig: Platform asset config now returned as URL 11 년 전
jme3-jbullet 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 11 년 전
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 11 년 전
jme3-jogl 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 11 년 전
jme3-lwjgl 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) 11 년 전
jme3-networking 2aa6f9f521 Fixed BufferUnderflowException 11 년 전
jme3-niftygui d4ade2473f feature: Update Nifty GUI to version 1.4.1 11 년 전
jme3-plugins d55a859240 FBXLoader: add class to dump FBX binary files as text 11 년 전
jme3-terrain 621f6de083 Terrain GLSL shader: fix incorrect glsllib import 11 년 전
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures 11 년 전
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 11 년 전
sdk f31fee4f9a Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change 11 년 전
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 11 년 전
.nb-gradle-properties f33fb69803 Add default license for new files 11 년 전
.travis.yml c5775ec30d Use default JDK for travis build 11 년 전
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md 11 년 전
README.md b4a9ca4bee Update README.md 11 년 전
build.gradle abb2b784e0 Javadoc: Add engine overview 11 년 전
common.gradle 3d8a1d4bad - make javadoc output more readable 11 년 전
gradle.properties 65eba1389a - enable building of JavaDoc 11 년 전
gradlew fbea47e407 add gradle wrapper 11 년 전
gradlew.bat fbea47e407 add gradle wrapper 11 년 전
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 11 년 전
license.txt f33fb69803 Add default license for new files 11 년 전
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 11 년 전

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!