A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord fdf050c13d J3MLoader: set texture name in addition to key when loading it 10 年之前
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 年之前
jme3-android 2bc5545171 OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything 10 年之前
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 年之前
jme3-blender 15ec285b1a Feature: added support for linear and constant interpolation types for 10 年之前
jme3-bullet 409f5ab766 A very small change that creates two getters in VehicleWheel,, 10 年之前
jme3-bullet-native 25da36e590 jme3-bullet-native: copyBinaryToLibs to depend on building native lib 10 年之前
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 年之前
jme3-core fdf050c13d J3MLoader: set texture name in addition to key when loading it 10 年之前
jme3-desktop 40926dc32d AssetConfig: Platform asset config now returned as URL 10 年之前
jme3-effects 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 年之前
jme3-examples 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 年之前
jme3-ios 40926dc32d AssetConfig: Platform asset config now returned as URL 10 年之前
jme3-jbullet d40de2629d made change also for jbullet 10 年之前
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 年之前
jme3-jogl 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 年之前
jme3-lwjgl 5c70938ccf Added GL_PATCHES as new constant 10 年之前
jme3-networking 2aa6f9f521 Fixed BufferUnderflowException 10 年之前
jme3-niftygui d4ade2473f feature: Update Nifty GUI to version 1.4.1 10 年之前
jme3-plugins d55a859240 FBXLoader: add class to dump FBX binary files as text 10 年之前
jme3-terrain 621f6de083 Terrain GLSL shader: fix incorrect glsllib import 10 年之前
jme3-testdata a793c818d6 Renamed the shaders 10 年之前
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 年之前
sdk b7c2050487 SDK: fix compliation 10 年之前
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
.travis.yml c5775ec30d Use default JDK for travis build 10 年之前
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md 10 年之前
README.md b4a9ca4bee Update README.md 10 年之前
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 年之前
common.gradle 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() 10 年之前
gradle.properties 5c1fe73530 Update gradle.properties 10 年之前
gradlew fbea47e407 add gradle wrapper 11 年之前
gradlew.bat fbea47e407 add gradle wrapper 11 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt f33fb69803 Add default license for new files 10 年之前
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 年之前

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!