A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 32fbc48602 fix failing unit test 9 years ago
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android cb61e760ce Merge branch 'master' into BorealFeast-master 9 years ago
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not 9 years ago
jme3-bullet b4d295ee1b Merge pull request #445 from Fadorico/master 9 years ago
jme3-bullet-native 6296819697 native bullet: allow cross compiling linux -> windows 9 years ago
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core 8d4962d11f fix failing unit test 9 years ago
jme3-desktop a563c6cc7b remove deprecated classes 9 years ago
jme3-effects e530fa644b Merged with master after pull. 9 years ago
jme3-examples f5072cba4a add better TestDoppler example 9 years ago
jme3-ios bffa2191e5 Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 years ago
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-lwjgl d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-networking c6768dc724 Added some additional finest logging. 9 years ago
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 years ago
jme3-plugins 3f5cc4963e FBX: use new loader by default 9 years ago
jme3-terrain 37f8ee91af more deprecation cleanup 9 years ago
jme3-testdata 52487041b4 fix crashes in several tests 9 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private e5b3646fe4 build: upload maven snapshots to updates server 10 years ago
.gitignore 01a67b6c66 gitignore: more cleanup 9 years ago
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.travis.yml d0c7bd988e travis: cleanup 9 years ago
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 years ago
README.md a4e1aa450d README: Add build status image 10 years ago
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. 9 years ago
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 years ago
common.gradle 85ffb48efb unit test: more descriptive failure message 9 years ago
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation 9 years ago
gradlew fbea47e407 add gradle wrapper 11 years ago
gradlew.bat fbea47e407 add gradle wrapper 11 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
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local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!