A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon ced61155e3 Allows build of 3.2 branch %!s(int64=7) %!d(string=hai) anos
gradle 9c0b977154 upgrade to gradle 4.1 %!s(int64=7) %!d(string=hai) anos
jme3-android 93001ec290 Fix #456 %!s(int64=7) %!d(string=hai) anos
jme3-android-examples 898079eded Android-Examples: update doc %!s(int64=9) %!d(string=hai) anos
jme3-android-native 8899bec0cb Update native libraries %!s(int64=9) %!d(string=hai) anos
jme3-blender 9100cff4aa BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture %!s(int64=7) %!d(string=hai) anos
jme3-bullet 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape %!s(int64=7) %!d(string=hai) anos
jme3-bullet-native 8f1316ce4e [ci skip] bullet: update windows natives %!s(int64=8) %!d(string=hai) anos
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task %!s(int64=8) %!d(string=hai) anos
jme3-core 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. %!s(int64=7) %!d(string=hai) anos
jme3-desktop 6479a7cdf8 Add locale translation for zh_CN %!s(int64=8) %!d(string=hai) anos
jme3-effects b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) %!s(int64=8) %!d(string=hai) anos
jme3-examples a59b9e6a94 glTF: Skip tracks that belong to a different skin %!s(int64=7) %!d(string=hai) anos
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) %!s(int64=8) %!d(string=hai) anos
jme3-jbullet 93001ec290 Fix #456 %!s(int64=7) %!d(string=hai) anos
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis %!s(int64=10) %!d(string=hai) anos
jme3-jogl 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) %!s(int64=8) %!d(string=hai) anos
jme3-lwjgl 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) %!s(int64=8) %!d(string=hai) anos
jme3-lwjgl3 09f4ae4832 Animated cursor support for LWJGL 3 (#785) %!s(int64=7) %!d(string=hai) anos
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() %!s(int64=8) %!d(string=hai) anos
jme3-niftygui 676251b4d5 nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui %!s(int64=7) %!d(string=hai) anos
jme3-plugins 8a8d381c0e glTF: Fixes models orientations issues %!s(int64=7) %!d(string=hai) anos
jme3-terrain 69b7f7e655 fixed some changes. %!s(int64=7) %!d(string=hai) anos
jme3-testdata e4b6bf82a2 Better PBR env map generation %!s(int64=7) %!d(string=hai) anos
jme3-vr 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) %!s(int64=7) %!d(string=hai) anos
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. %!s(int64=10) %!d(string=hai) anos
private 17d7134e2d bullet: enable upload for linux/mac %!s(int64=8) %!d(string=hai) anos
.gitignore 888b66892d Ignoring .gitignore files %!s(int64=8) %!d(string=hai) anos
.nb-gradle-properties f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
.travis.yml 927728fdd4 Allows build of 3.2 branch %!s(int64=7) %!d(string=hai) anos
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md %!s(int64=10) %!d(string=hai) anos
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. %!s(int64=8) %!d(string=hai) anos
appveyor.yml 725983d99e Fix AppVeyor %!s(int64=8) %!d(string=hai) anos
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central %!s(int64=9) %!d(string=hai) anos
build.gradle 9c0b977154 upgrade to gradle 4.1 %!s(int64=7) %!d(string=hai) anos
common-android-app.gradle 311ea2692f android-examples: use correct maven group %!s(int64=9) %!d(string=hai) anos
common.gradle 93001ec290 Fix #456 %!s(int64=7) %!d(string=hai) anos
gradle.properties af60797efd Update to bullet 2.86.1 (#698) %!s(int64=8) %!d(string=hai) anos
gradlew 9c0b977154 upgrade to gradle 4.1 %!s(int64=7) %!d(string=hai) anos
gradlew.bat 9c0b977154 upgrade to gradle 4.1 %!s(int64=7) %!d(string=hai) anos
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview %!s(int64=10) %!d(string=hai) anos
license.txt f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
local.properties bea1601994 jme3-android-examples: add project for android examples %!s(int64=10) %!d(string=hai) anos
settings.gradle 59d41c865b First jme3-vr commit %!s(int64=8) %!d(string=hai) anos
version.gradle 4f53351f76 version: fix small mistake %!s(int64=8) %!d(string=hai) anos

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!