A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold df3b49100a jme3-examples: default to jme3-jbullet due to Bintray sunset 3 年之前
.github 9f026b41ca enable the main.yml workflow for v3.3 branch 5 年之前
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 年之前
jme3-android 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-android-examples 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-android-native 836455826b Fix openal-soft dead link 5 年之前
jme3-blender 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-bullet 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 年之前
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 年之前
jme3-core 618e890ddb Fix issue 1360: ArmatureDebugAppState causes OpenGLException 5 年之前
jme3-desktop a667f5e8cd Revert "Fixes issue #1336: AWTPanels forcing OpenGL 2.0 (Compat Profile)" 5 年之前
jme3-effects 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-examples df3b49100a jme3-examples: default to jme3-jbullet due to Bintray sunset 3 年之前
jme3-ios 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-jbullet 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 年之前
jme3-jogl 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 年之前
jme3-lwjgl 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-lwjgl3 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-networking 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-niftygui 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-plugins 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
jme3-terrain a124fcd284 remove all javadoc references to the mythical JmeException 5 年之前
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) 5 年之前
jme3-vr 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 年之前
lib 663c9776e8 Android openGL ES 3 support (#1147) 5 年之前
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 6 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) 6 年之前
README.md 69ef8efcce Github Actions 6 年之前
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 年之前
build.gradle 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 5 年之前
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年之前
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年之前
gradle.properties d785a03ec1 update jmeVersion to 3.3.1 in gradle.properties 5 年之前
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 年之前
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt f33fb69803 Add default license for new files 10 年之前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年之前
natives-snapshot.properties c303c899b9 [skip ci] update natives snapshot 5 年之前
settings.gradle 59d41c865b First jme3-vr commit 8 年之前
version.gradle 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 年之前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!