A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold df3b49100a jme3-examples: default to jme3-jbullet due to Bintray sunset 3 år sedan
.github 9f026b41ca enable the main.yml workflow for v3.3 branch 5 år sedan
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 år sedan
jme3-android 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
jme3-android-examples 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
jme3-android-native 836455826b Fix openal-soft dead link 5 år sedan
jme3-blender 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
jme3-bullet 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 år sedan
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 år sedan
jme3-core 618e890ddb Fix issue 1360: ArmatureDebugAppState causes OpenGLException 5 år sedan
jme3-desktop a667f5e8cd Revert "Fixes issue #1336: AWTPanels forcing OpenGL 2.0 (Compat Profile)" 5 år sedan
jme3-effects 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
jme3-examples df3b49100a jme3-examples: default to jme3-jbullet due to Bintray sunset 3 år sedan
jme3-ios 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
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jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 år sedan
jme3-jogl 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 år sedan
jme3-lwjgl 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
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jme3-niftygui 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 år sedan
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jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) 5 år sedan
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lib 663c9776e8 Android openGL ES 3 support (#1147) 5 år sedan
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bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 år sedan
build.gradle 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 5 år sedan
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 år sedan
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 år sedan
gradle.properties d785a03ec1 update jmeVersion to 3.3.1 in gradle.properties 5 år sedan
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!