A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold dc9166867f improve the TransformTrack javadoc (#1642) 3 年之前
.github 2122d1bfcb main.yml: build without Gradle's "-i" option because it is too verbose 3 年之前
.vscode 9ef15be8cf Add vscode config & formatter (#1410) 4 年之前
gradle fd41c657a3 upgrade the Gradle wrapper to 6.9.1 4 年之前
jme3-android 3ccc5183cd solve issue 1555 (add API to determine max line width) (#1643) 3 年之前
jme3-android-examples 16e8a2a8be rename some method arguments for clarity (#1602) 4 年之前
jme3-android-native ec136bac24 Upgrade Gradle to 6.9 (#1588) 4 年之前
jme3-bullet 52568d76ff correct errors in documentation (#1581) 4 年之前
jme3-core dc9166867f improve the TransformTrack javadoc (#1642) 3 年之前
jme3-desktop 8e415a56b3 SettingsDialog: update the javadoc and comments (#1620) 3 年之前
jme3-effects f67a843c25 solve issue 1640 (CartoonEdgeFilter failing to override read() and write()) (#1647) 3 年之前
jme3-examples 3ccc5183cd solve issue 1555 (add API to determine max line width) (#1643) 3 年之前
jme3-ios 3ccc5183cd solve issue 1555 (add API to determine max line width) (#1643) 3 年之前
jme3-jbullet 4d13cbc447 suppress some warnings about unchecked conversions (#1636) 3 年之前
jme3-jogg ec136bac24 Upgrade Gradle to 6.9 (#1588) 4 年之前
jme3-lwjgl 3ccc5183cd solve issue 1555 (add API to determine max line width) (#1643) 3 年之前
jme3-lwjgl3 3ccc5183cd solve issue 1555 (add API to determine max line width) (#1643) 3 年之前
jme3-networking c56d26cc1a clarify comments (#1594) 4 年之前
jme3-niftygui ec136bac24 Upgrade Gradle to 6.9 (#1588) 4 年之前
jme3-plugins 0433a63bbd GltfLoader: warn if missing skinned spatial, fall back to root node (#1639) 3 年之前
jme3-terrain b2862540fd rename local variables (#1598) 4 年之前
jme3-testdata 5e2350cc5a solve issue 1619 (add texture-compression formats) (#1621) 3 年之前
jme3-vr b2862540fd rename local variables (#1598) 4 年之前
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 年之前
.gitignore 9ef15be8cf Add vscode config & formatter (#1410) 4 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) 6 年之前
LICENSE dc8d309546 revert to f429accf 4 年之前
README.md 5cf55ecb18 README.md: mention v3.4.0 availability, add link to Cubic Nightmare 3 年之前
build.gradle 778c821fc3 build.gradle: update the version of Gradle required by the wrapper 4 年之前
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年之前
common.gradle 0526f6795e common.gradle: add an "install" task for convenience 4 年之前
gradle.properties 33a75ddddd gradle.properties: next release from "master" branch should be v3.5.0 4 年之前
gradlew fd41c657a3 upgrade the Gradle wrapper to 6.9.1 4 年之前
gradlew.bat fd41c657a3 upgrade the Gradle wrapper to 6.9.1 4 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt 34efdac11a Add project license header information 4 年之前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年之前
natives-snapshot.properties b5a42a2880 [skip ci] update natives snapshot 4 年之前
settings.gradle 671a90b7f0 eliminate native Bullet from build scripts 4 年之前
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 年之前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.4.0 is the latest stable version of the Engine. v3.3.2 is the latest stable version of the jMonkeyEngine SDK.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!