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- <h1 class="page-title">Source: objects/Box.js</h1>
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- <section>
- <article>
- <pre class="prettyprint source linenums"><code>"use strict";
- import {Object2D} from "../Object2D.js";
- import {Vector2} from "../math/Vector2.js";
- import {Box2} from "../math/Box2.js";
- import {Helpers} from "../utils/Helpers.js";
- import {Circle} from "./Circle.js";
- /**
- * Box object draw a rectangular object.
- *
- * Can be used as a base to implement other box objects, already implements collision for pointer events.
- *
- * @class
- * @extends {Object2D}
- */
- function Box()
- {
- Object2D.call(this);
- /**
- * Box object containing the size of the object.
- */
- this.box = new Box2(new Vector2(-50, -35), new Vector2(50, 35));
- /**
- * Style of the object border line.
- *
- * If set null it is ignored.
- */
- this.strokeStyle = "#000000";
- /**
- * Line width, only used if a valid strokeStyle is defined.
- */
- this.lineWidth = 1;
- /**
- * Background color of the box.
- *
- * If set null it is ignored.
- */
- this.fillStyle = "#FFFFFF";
- }
- Box.prototype = Object.create(Object2D.prototype);
- Box.prototype.onPointerEnter = function(pointer, viewport)
- {
- this.fillStyle = "#CCCCCC";
- };
- Box.prototype.onPointerLeave = function(pointer, viewport)
- {
- this.fillStyle = "#FFFFFF";
- };
- Box.prototype.isInside = function(point)
- {
- return this.box.containsPoint(point);
- };
- Box.prototype.draw = function(context, viewport, canvas)
- {
- var width = this.box.max.x - this.box.min.x;
- var height = this.box.max.y - this.box.min.y;
- if(this.fillStyle !== null)
- {
- context.fillStyle = this.fillStyle;
- context.fillRect(this.box.min.x, this.box.min.y, width, height);
- }
- if(this.strokeStyle !== null)
- {
- context.lineWidth = this.lineWidth;
- context.strokeStyle = this.strokeStyle;
- context.strokeRect(this.box.min.x, this.box.min.y, width, height);
- }
- };
- export {Box};
- </code></pre>
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