objects_DOM.js.html 4.0 KB

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  16. <h1 class="page-title">Source: objects/DOM.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>"use strict";
  20. import {Object2D} from "../Object2D.js";
  21. import {Vector2} from "../math/Vector2.js";
  22. /**
  23. * A DOM object transformed using CSS3D to ver included in the graph.
  24. *
  25. * DOM objects always stay on top of everything else, mouse events are not supported for these.
  26. *
  27. * Use the normal DOM events for interaction.
  28. *
  29. * @class
  30. * @param parentDOM Parent DOM element that contains the drawing canvas.
  31. * @param type Type of the DOM element (e.g. "div", "p", ...)
  32. * @extends {Object2D}
  33. */
  34. function DOM(parentDOM, type)
  35. {
  36. Object2D.call(this);
  37. /**
  38. * Parent element that contains this DOM div.
  39. */
  40. this.parentDOM = parentDOM;
  41. /**
  42. * DOM element contained by this object.
  43. *
  44. * Bye default it has the pointerEvents style set to none.
  45. */
  46. this.element = document.createElement("div");
  47. this.element.style.transformStyle = "preserve-3d";
  48. this.element.style.position = "absolute";
  49. this.element.style.top = "0px";
  50. this.element.style.bottom = "0px";
  51. this.element.style.transformOrigin = "0px 0px";
  52. this.element.style.overflow = "auto";
  53. this.element.style.pointerEvents = "none";
  54. /**
  55. * Size of the DOM element (in world coordinates).
  56. */
  57. this.size = new Vector2(100, 100);
  58. }
  59. DOM.prototype = Object.create(Object2D.prototype);
  60. DOM.prototype.onAdd = function()
  61. {
  62. this.parentDOM.appendChild(this.element);
  63. };
  64. DOM.prototype.onRemove = function()
  65. {
  66. this.parentDOM.removeChild(this.element);
  67. };
  68. DOM.prototype.transform = function(context, viewport, canvas)
  69. {
  70. // CSS transformation matrix
  71. if(this.ignoreViewport)
  72. {
  73. this.element.style.transform = this.globalMatrix.cssTransform();
  74. }
  75. else
  76. {
  77. var projection = viewport.matrix.clone();
  78. projection.multiply(this.globalMatrix);
  79. this.element.style.transform = projection.cssTransform();
  80. }
  81. // Size of the element
  82. this.element.style.width = this.size.x + "px";
  83. this.element.style.height = this.size.y + "px";
  84. // Visibility
  85. this.element.style.display = this.visible ? "block" : "none";
  86. };
  87. export {DOM};</code></pre>
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  92. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul>
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  96. Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.2</a> on Tue Jun 25 2019 14:27:21 GMT+0100 (Western European Summer Time)
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