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Examples: Added webgl_effects_ascii

Mugen87 6 years ago
parent
commit
02c41491a8
2 changed files with 142 additions and 0 deletions
  1. 1 0
      examples/files.js
  2. 141 0
      examples/webgl_effects_ascii.html

+ 1 - 0
examples/files.js

@@ -14,6 +14,7 @@ var files = {
 		"webgl_decals",
 		"webgl_depth_texture",
 		"webgl_effects_anaglyph",
+		"webgl_effects_ascii",
 		"webgl_effects_parallaxbarrier",
 		"webgl_effects_peppersghost",
 		"webgl_effects_stereo",

+ 141 - 0
examples/webgl_effects_ascii.html

@@ -0,0 +1,141 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - effects - ascii</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #000000;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000;
+			}
+
+			a {
+				color: #ff0000;
+			}
+
+			#webglmessage a { color:#da0 }
+		</style>
+	</head>
+
+	<body>
+		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - ascii</div>
+		<script src="../build/three.js"></script>
+
+		<script src="js/controls/TrackballControls.js"></script>
+		<script src="js/effects/AsciiEffect.js"></script>
+
+		<script src="js/WebGL.js"></script>
+
+		<script>
+
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
+
+			var camera, controls, scene, renderer, effect;
+
+			var sphere, plane;
+
+			var start = Date.now();
+
+			init();
+			animate();
+
+			function init() {
+
+				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.y = 150;
+				camera.position.z = 500;
+
+				controls = new THREE.TrackballControls( camera );
+
+				scene = new THREE.Scene();
+				scene.background = new THREE.Color( 0xf0f0f0 );
+
+				var light = new THREE.PointLight( 0xffffff );
+				light.position.set( 500, 500, 500 );
+				scene.add( light );
+
+				var light = new THREE.PointLight( 0xffffff, 0.25 );
+				light.position.set( - 500, - 500, - 500 );
+				scene.add( light );
+
+				sphere = new THREE.Mesh( new THREE.SphereBufferGeometry( 200, 20, 10 ), new THREE.MeshLambertMaterial() );
+				scene.add( sphere );
+
+				// Plane
+
+				plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
+				plane.position.y = - 200;
+				plane.rotation.x = - Math.PI / 2;
+				scene.add( plane );
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				// document.body.appendChild( renderer.domElement );
+
+				effect = new THREE.AsciiEffect( renderer );
+				effect.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( effect.domElement );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				effect.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+
+			}
+
+			function render() {
+
+				var timer = Date.now() - start;
+
+				sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
+				sphere.rotation.x = timer * 0.0003;
+				sphere.rotation.z = timer * 0.0002;
+
+				controls.update();
+
+				effect.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>