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Check material before applying bone transform to skinned mesh during raycasting

Zachary Capalbo 4 年之前
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078a172d17
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/objects/Mesh.js

+ 1 - 1
src/objects/Mesh.js

@@ -410,7 +410,7 @@ function checkBufferGeometryIntersection( object, material, raycaster, ray, posi
 
 	}
 
-	if ( object.isSkinnedMesh ) {
+	if ( object.isSkinnedMesh && material.skinning ) {
 
 		object.boneTransform( a, _vA );
 		object.boneTransform( b, _vB );